Summary:

**In which curbs are given touch-ups; "charcoal smears" are added; a solution to texturing wall-edges is found; a bit of writing is done; some decals are added; and some geometry is tweaked.**
Greetings and salutations!

This week's screenshots show some "charcoal smears", and--at last!--UV-mapped wall-edges!

The week just past was a more productive one than its predecessor, I do feel! Perhaps not my most productive ever, but I do feel like I'm finding my feet again somewhat. ^_^

To start with, I touched up the curbs that I believe that I described last week. In particular, I found a number of places in which I felt that the curbs ran too obstructively past a doorway, and (hopefully) improved those.

I also adjusted the positioning of a piece of traversal-related geometry so that it no longer intersects a curb. This makes the related jump a little bit easier, perhaps, but not so greatly that I'm terribly concerned about it.

On the decor side, and as shown above, I went about and added some "charcoal smears" to a handful of places in the level. The goal is to give the impression that there were children at play here, scrawling on the walls, once upon a time. Or at the least provide a little bit of dirt here and there.

I do worry that these marks are a bit too sparse--perhaps I should add more still.

Perhaps more exciting to me, and also shown above, I finally have an answer to wall-edging!

It's a much simpler solution than my previous one: In general, I just re-map the edges such that they fit into a single row of blocks on the wall-textures, and then more-or-less line up the grooves.

This isn't a perfect solution: the grooves don't always match well, and the process sometimes involves adding vertices in order to convince things to line up. Furthermore, there are discontinuities where the edges meet the sides, and sometimes other edges.

But for the most part it seems to work well enough: the discontinuities don't seem to be too terrible, and the grooves seem to look reasonably connected, I think.

Furthermore, while the process is a little slow and fiddly at times, it's nowhere near as tedious as my former approach!

I've started in on edging the various exposed wall-edges in level two, but it's still very much a work-in-progress.

Otherwise, I did some writing, working on a lore-entry that may be found in level two; I added some scratch-decals to a few places--but I feel that some of these don't work well; and I tweaked various bits of geometry.

That then is all for this week--stay well, and thank you for reading! ^_^