Summary:
In which level two sees more work; document-display is (hopefully) improved; a lore-entry gains icon and page-image; title-screen art is reconsidered; and Night River receives an update.
Greetings and salutations!
For this week's screenshot, a lore-entry:
The week just past was... a bit of an odd one for me, and occasionally a little rough. As a result, not all of the week's usual work-time was given to work.
Still, some things did get done:
To start with, level two's model received further touch-ups, fixes, and changes. Once again, I think that I
may have it finished at last!
I also worked on an issue related to how I display document-text. Specifically, some paragraphs in my lore-entries were ending up spaced further from their predecessors than others.
After investigating, this turned out to be a mistake on my part: I was adjusting the word-wrapping of my lore-entries after placing their paragraphs, resulting in some of those paragraphs becoming one line shorter than expected.
My solution was to simply do away with that post-hoc adjustment, and to use a single word-wrapping setting for all documents. With that, and some concomitant adjustments to my document-margin settings, the problem seems to be solved. ^_^
Perhaps more interestingly, I made a page-image and icon for the second lore-entry that may be found in level two. The former may be seen in the screenshot above (along with the newly-aligned text). (The latter is hidden behind the document itself.)
I've also been giving thought to my title-screen art. While I like it, I feel that it's perhaps a little too downbeat for the tone of the game itself. Thus, I've been trying to come up with something more fitting. I've experimented with recolouring the current art, and I've considered other possible designs, but either way haven't yet found anything satisfactory; more thought may be called for here...
And finally, Night River received an update in the week just past. This update increased the dead-zone used for thumb-sticks, hopefully making them more usable, and made the behaviour of the game's window more reliable.
That then is all for this week--stay well, and thank you for reading! ^_^