Unlike the preceding two weeks, this week past was quite productive, I feel! ^_^
Indeed, so much so that I'm not going to attempt to list everything that I added or changed--even conveying a subset in full turned into a rather long post! As a result, I'm going to attempt to condense this week's entry, primarily into a few vignettes:
First of all, this week's screenshots--and indeed, this week I actually do have a little bit of visual progress to show! I intend to go into more detail in the body of this post, but in short, I've implemented reflective specular highlights in the main "sunlight" shader:
The dark stone of the pyramid.
The bright stone of the surrounding wall.
(One of these days I might even get around to changing the window-title... ^^; )
Three of the four judges have given their feedback, I believe; this, I feel, is enough feedback for me to be confident of my thoughts in reviewing my Week of Awesome entry:
First, a quick update regarding my post-mortem for my "Week of Awesome" entry: I now have enough feedback from the judges that I intend to write up my post-mortem today. Look for it to be posted in a few hours time; if not, then likely several hours later.
As to this week's screenshot, with sound-work being again the focus of the week, there isn't much new on the visual side. As a result, let me do something similar to what I did last week: below is a video showing a partial playthrough of the prologue/tutorial level, sounds included. (The tutorial itself has been skipped in this playthrough.)
This week just past was another slow one--again in part due to sleeping issues and inexperience with sound-work, and exacerbated on Tuesday by the internet connection acting up. Nevertheless, progress was made, I do believe!