This week's screenshot/gif is a short test/demonstration of the new "motion comic" cutscene system:
A quick test/demonstration of the new cutscene system. (Cursor not intended. >_<) #screenshotsaturday #indiedev #indiegame #gamedev pic.twitter.com/JyTak7RRwK
— Ian Eborn (@EbornIan) October 16, 2016
(Don't worry, this isn't the quality or art-style that I intend for the cutscenes in the full game--it's just something that could be produced fairly quickly and easily for testing and demonstration purposes.)
As you may have gathered, the work of this past week was primarily dedicated to implementing "motion comic" cutscenes, alongside a simple editor for the creation of these cutscenes.
It feels a little strange--and pleasant--to have a single, central element of progress to discuss, rather than the miscellanies that have occupied the past several updates. It feels... more focussed, perhaps.
Continue reading "Cutscenes" »