For this week's screenshot, a look at a new interaction: pushable objects.
A few objects can now be pushed around. Potentially useful in puzzle-solving and traversal...#ADoorToTheMists #indiedev #indiegame #gamedev pic.twitter.com/61O4E3SSFH
— Ian Eborn (@EbornIan) February 24, 2017
The week just past was a busy one: there was work on the level, a new feature introduced, some shader-work, and quite a bit of bug-fixing.
Continue reading "Physics, Bringer of Bugs" »