Greetings and salutations!
This week, in place of a screenshot, I have a new development video! This one focusses on the sounds of the first level's tombs, and also shows the new "auto-combat" mode:
I had been wanting to make a video along the lines of the above for a while now, and in the week just past finally did so. It feels good to have it out there! ^_^
In the process, I discovered a few lurking bugs--one of which led to the cutting of a feature. Let me explain:
Continue reading "Push Came to Shove" »
Monday, October 23. 2017
Once More Unto The Grass
Greetings and salutations!
For this week's screenshot, a look at the work-in-progress exterior region of the first level, and in particular the taller grass found here than is in the prologue:

(Don't mind the big white thing--it's a placeholder. ^^; )
The week just past was somewhat of a mixture of audio, technical, and visual work:
Continue reading "Once More Unto The Grass" »
For this week's screenshot, a look at the work-in-progress exterior region of the first level, and in particular the taller grass found here than is in the prologue:

(Don't mind the big white thing--it's a placeholder. ^^; )
The week just past was somewhat of a mixture of audio, technical, and visual work:
Continue reading "Once More Unto The Grass" »
Monday, October 16. 2017
Lots of Little Things
Greetings and salutations!
For this week's screenshot, an array of newly touched-up action icons:

The above doesn't show quite all of the action-icons, although it does show most, I believe.
Quite a bit was done in the week just past, on a variety of generally-little points:
Continue reading "Lots of Little Things" »
For this week's screenshot, an array of newly touched-up action icons:

The above doesn't show quite all of the action-icons, although it does show most, I believe.
Quite a bit was done in the week just past, on a variety of generally-little points:
Continue reading "Lots of Little Things" »
Monday, October 9. 2017
Easier than Easy
For this week's screenshot, an image showing some of the touch-ups to the "pit" area--specifically, the soil is a little more detailed, and there are now roots hanging in places from the ceiling.

The week just past continued to focus primarily on audio-work--not only in producing the sounds themselves, but also in implementing certain elements. However, a few other things were done, too (such as the roots shown above). Let me elaborate:
Continue reading "Easier than Easy" »

The week just past continued to focus primarily on audio-work--not only in producing the sounds themselves, but also in implementing certain elements. However, a few other things were done, too (such as the roots shown above). Let me elaborate:
Continue reading "Easier than Easy" »
Monday, October 2. 2017
Sounding the Depths
Greetings and salutations!
Most of the work in the week just past went to non-visual things--audio work, bug-fixes, and the like. As a result, this week's screenshot doesn't show anything implemented in the week just past. Instead, it's simply a new image of the lower tombs:

The work of the week just past was somewhat of a miscellany, but I think that most of it involved, revolved around, or was prompted by audio work. Let me elaborate:
Continue reading "Sounding the Depths" »
Most of the work in the week just past went to non-visual things--audio work, bug-fixes, and the like. As a result, this week's screenshot doesn't show anything implemented in the week just past. Instead, it's simply a new image of the lower tombs:

The work of the week just past was somewhat of a miscellany, but I think that most of it involved, revolved around, or was prompted by audio work. Let me elaborate:
Continue reading "Sounding the Depths" »
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