Summary:
In which the summary is moved; holiday plans are revealed; the travails of transitioning engine-versions continue; cutscenes gain sounds; sound-panning proves tricky; and I do some painting.
Greetings and salutations!
First of all, in response to feedback on my previous summary, I've decided to move the summary section to the start of the post (before the greeting), and to bold it. This should hopefully make it much easier to spot and to quickly skim.
Second, a quick announcement regarding blog posts for the next few weeks: I intend to take about a week off over Christmas. This means that this new week and the week after will both be somewhat short. I'm not yet sure of when I'll post the next blog-entry, but it will likely be either at the start of my "holiday" (partway through this week), or after it (partway through next week).
For this week's screenshot--well, it's not a screenshot, technically. Instead, it's a scaled-down version of a new wallpaper that I've made for the game:
The week just past was a bit of a slow one, I feel, but several things did get done:
Continue reading "Sounds Unbalanced" »