Summary: In which music is found; a cutscene is scored; sounds are added; conversations support voicing; the font-search ends; climbing is polished; inventory items may be lost (intentionally); an object is moved; and most bugs are small.
Greetings and salutations!
For this week's "screenshot", another video--this time of the intro. cutscene, now with (possibly stand-in) music:
The week just past was full of a variety of tasks. The main ones were perhaps those related to music, but there were a few others that are perhaps worth mentioning, too:
Continue reading "A Cutscene Scored" »
Monday, February 19. 2018
Quest for Music (and a Font)
Summary: In which music and fonts are sought; only one of the former succeeds; music-logic is updated; "stuns" gain some "impact"; sound-effects are improved; and a visual effect isn't done yet.
Greetings and salutations!
For this week's screenshot, a gif showing some new effects that accompany attacks that "stun" the player in combat:
(Don't worry, the rapid "zoom-pulse" can be disabled in the options menu.)
The week just past was a bit of a slow one, I feel, but a few things did get done:
Continue reading "Quest for Music (and a Font)" »
Greetings and salutations!
For this week's screenshot, a gif showing some new effects that accompany attacks that "stun" the player in combat:
New effects for attacks that "stun" the player: white spikes from the sides, and a brief "zoom-pulse".
— Ian Eborn (@EbornIan) February 18, 2018
(The zoom-pulse can be disabled in the options.)#ADoorToTheMists #gamedev #indiedev #indiegame #screenshotsaturday #screenshot pic.twitter.com/jVD2SPiY0N
(Don't worry, the rapid "zoom-pulse" can be disabled in the options menu.)
The week just past was a bit of a slow one, I feel, but a few things did get done:
Continue reading "Quest for Music (and a Font)" »
Monday, February 12. 2018
Press Start?
Summary: In which a trailer is revealed; the website is updated; a press-kit is added; music is sought out; and a bunch of bugs are fixed.
Greetings and salutations!
To start with, in place of a screenshot this week, I present to you a trailer! This is still an early trailer, but it's nevertheless intended to be my first "real" one--something that might be used for promotional purposes.
The trailer above is the short version; an extended version--which makes use of a bit more of the trailer-music and shows a bit more gameplay--should be linked-to in both its description and end-of-video annotations, I believe.
The week just past saw a start to marketing proper, I suppose--as well as a continued search for music, and a fair bit of bug-fixing. Let me elaborate:
Continue reading "Press Start?" »
Greetings and salutations!
To start with, in place of a screenshot this week, I present to you a trailer! This is still an early trailer, but it's nevertheless intended to be my first "real" one--something that might be used for promotional purposes.
The trailer above is the short version; an extended version--which makes use of a bit more of the trailer-music and shows a bit more gameplay--should be linked-to in both its description and end-of-video annotations, I believe.
The week just past saw a start to marketing proper, I suppose--as well as a continued search for music, and a fair bit of bug-fixing. Let me elaborate:
Continue reading "Press Start?" »
Monday, February 5. 2018
Rise of the Bugs
Summary: In which shadows are experimented upon; bugs rise up in numbers; combat sees tweaks and changes; and a trailer is under way.
Greetings and salutations!
For this week's screenshot, a few excerpts from a trailer that I'm working on:

The week just past saw a lot of work, I feel--including a lot of work on a lot of bugs!
Continue reading "Rise of the Bugs" »
Greetings and salutations!
For this week's screenshot, a few excerpts from a trailer that I'm working on:

The week just past saw a lot of work, I feel--including a lot of work on a lot of bugs!
Continue reading "Rise of the Bugs" »
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