Summary: In which performance gains are made; file-paths are a nuisance; climbing is slightly improved; and crouched footsteps are played.
Greetings and salutations!
Once again, this week has no screenshot, I'm afraid--while a number of things were done, they generally didn't produce changes that would be well-served by a screenshot, I feel.
Continue reading "Step Less Quietly" »
Monday, March 19. 2018
First Steps Into a New Level
Summary: In which demo-work advances; UI support for language-selection is added; and work on the second level has begun.
Greetings and salutations!
For this week's screenshot, an addition to the options menu that provides UI support for language-selection:
(As I believe that I've mentioned before, I don't know that A Door to the Mists will be translated. However, I want the functionality to be available should translation become feasible.)
The week just past was rather more productive than the one before, I do think!
Continue reading "First Steps Into a New Level" »
Greetings and salutations!
For this week's screenshot, an addition to the options menu that provides UI support for language-selection:
A simple UI in the options menu for changing language (if translations are available). Since I still don't have an actual translation...#ADoorToTheMists #gamedev #indiedev #indiegame #screenshotsaturday pic.twitter.com/rAavYF7CNs
— Ian Eborn (@EbornIan) March 17, 2018
(As I believe that I've mentioned before, I don't know that A Door to the Mists will be translated. However, I want the functionality to be available should translation become feasible.)
The week just past was rather more productive than the one before, I do think!
Continue reading "First Steps Into a New Level" »
Monday, March 12. 2018
The Question of Funding
Summary: In which progress in demo-building is made; the performance of a specific interaction is improved; and the question of funding is considered.
Greetings and salutations!
For once, this week I have no screenshot, I'm afraid: the week just past was a very slow one, I fear, and while some things did get done, they tended towards non-visual changes.
As to what was done:
Continue reading "The Question of Funding" »
Greetings and salutations!
For once, this week I have no screenshot, I'm afraid: the week just past was a very slow one, I fear, and while some things did get done, they tended towards non-visual changes.
As to what was done:
Continue reading "The Question of Funding" »
Monday, March 5. 2018
Towards a Demo
Summary: In which work on the demo continues; contact -info and -buttons are added; the credits/legal screen is updated; new (stand-in) menu-music is selected; a short-story e-book is made; crowdfunding is investigated--and found (perhaps) problematic; and seeking a publisher is contemplated.
Greetings and salutations!
For this week's screenshot, a look not at something from the game, but at something adjacent to the game: the cover to a PDF e-book containing a short story that takes place in the same setting.

The week just past was a bit of a slow one again. But nevertheless, a few things did get done:
Continue reading "Towards a Demo" »
Greetings and salutations!
For this week's screenshot, a look not at something from the game, but at something adjacent to the game: the cover to a PDF e-book containing a short story that takes place in the same setting.

The week just past was a bit of a slow one again. But nevertheless, a few things did get done:
Continue reading "Towards a Demo" »
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