Summary:
In which player-light- and glass- shaders see work; blob lights can be softer or harder; conversations can be extended; Panda's particle panel gives trouble; a new particle panel is embarked upon; and a vertex-shadow shader is begun.
Greetings and salutations!
For this week's screenshot, a new (work-in-progress) particle editor:
(The particle effect shown isn't anything intended for the game--it was made simply for demonstration purposes.)
The week just past was a bit of an odd one, as I was diverted from my usual work into a bit of tool-creation--specifically, the creation of the particle-editor shown above. Let me explain:
Continue reading "A Tale of Two Particle Panels" »