Summary: [b]In which a traversal-route in level two sees work; windows are unified; chairs are made; doors and windows see work, and an interactive one each is added to the level; and I experiment with the title-screen backdrop.[/b]
Greetings and salutations!
For this week's screenshots, a bit of traversal; specifically, part of the way out of the level. Since I have three screenshots this week, I'll scatter them over the course of the post. To start with, the problem: how do we get up there?
The week just past saw a lot of minor changes and fixes to level two, but nevertheless a number of more-salient things were also done:
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