Summary: In which a skeleton is found in mysterious circumstances; a bookstand is recoloured without adding a texture; the colour-variation script is dropped; polish and cleanup continue; rubble is perhaps improved; and alterations to the player-light shader are propagated to its kin
Greetings and salutations!
For this week's screenshot, a scene that may be found in level two, if the player searches around:
The week just past was perhaps a little slow, but not terribly so, I feel:
Summary: In which a lot of geometry-cleanup is done; wooden planks prove tricky; a tunnel is perplexing; another vertex-shadow is added; and some aesthetic shader-experiments are made, but not kept
Greetings and salutations!
For this week's screenshots, a bit more (work-in-progress) ruin:
The work of the week just past was almost entirely further cleanup of various buildings. As a result, this post will be a relatively short one, although a fair bit of work was done!
Summary: In which shelving may be hiding something; scratches call for a new shader; more rubble is made; more building-meshes are cleaned up; the streets see cleanup too; a set of shelves obviates the question of a missing entrance; and doors are nailed shut.
Greetings and salutations!
For this week's screenshots, some shelving that's a little suspicious, and a close-up of what's suspicious about it:
In the week just past I continued to focus on cleaning up and filling in the level's geometry, as well as one or two other minor tasks: