Summary:
In which combat aesthetics are reworked; and nearby darkness in the player-light shaders gains some blue.
Greetings and salutations!
I have a few screenshots to show this week, so once again I intend to spread them out over the course of this post. Those in the body of the post show changes to the player-light's approach to lighting. This first, however, shows several aesthetic changes to the combat mechanic:
The major changes of the week just past were the above-mentioned aesthetic ones, although a few other things did get done.
Continue reading "Aesthetic Reworkings" »