Summary:
In which level two's adventurer is finished (I hope); a shop is furnished; a coin collectible is added; a tally-board is made; a shader is tweaked for it; table-tops prove problematic; and some trickery gets around that problem in one case, at least.
Greetings and salutations!
Once again, I have a few screenshots to show this week, and so intend to scatter them throughout this post.
Those in the body of the post show a shop outfitted in the week just past. But to start with, a gif showing the adventurer who I've described in the past few posts, animated, with logic in place, and with vertex-based shadow fitted and adjusted:
A number of things were done in the week just past:
Continue reading "Outfitting a Shop" »