Summary: In which level two's model sees yet more work; a sound for "the city by day" is made; the "distant-light" is logically renamed; level two's intro cutscene is advanced by a step or so; lore may be accessed from the main menu; an in-game menu is added; and the main menu is somewhat redesigned.
Greetings and salutations!
For this week's screenshot, some changes to the main menu:
The week just past was a varied one: a week of level-touch-ups, art, menu-work, and more:
Summary: In which level two sees more work; document-display is (hopefully) improved; a lore-entry gains icon and page-image; title-screen art is reconsidered; and Night River receives an update.
Greetings and salutations!
For this week's screenshot, a lore-entry:
The week just past was... a bit of an odd one for me, and occasionally a little rough. As a result, not all of the week's usual work-time was given to work.
Summary: In which level two's model sees more work; various bits of progress on the level are made; more writing is done, both lore and otherwise; some convenience debug features are added; a number of bugs-fixes and minor changes are made; and a side-game is released!
Greetings and salutations!
Once again, I have no Door-to-the-Mists-related screenshot this week: the work of the week just past was again focussed on a great many little changes, fixes, and suchlike, none of which really make for much of a screenshot, I feel.
Instead, have a release trailer for my side-game, Night River:
The week just past was a busy one, I feel! Not only did I do quite a bit on A Door to the Mists, but I also released the above-mentioned little side-game, Night River!