Summary:
In which the combat prototype's code is integrated into the main game; combat-related art is worked on; as is the combat tutorial; feedback comes in regarding the combat prototype; certain bits of in-level player-guidance are (hopefully) improved; a popup directs players to the options menu on connecting a peripheral; and a major issue is uncovered, and being worked on.
Greetings and salutations!
This week's screenshot shows a bit of additional player-direction in level one:
The week just past was a mixed one: a week of bug-fixing, of small improvements, of merging in prototype code--and of the discovery of one rather nasty issue that's proving a bit of a pain to deal with...
Continue reading "Player Feedback" »