Summary: In which the game's aesthetics are reworked; leather-textures are attended to; the prologue-pyramid is made shinier; and the player-light's positioning is adjusted.
Greetings and salutations!
This week's screenshots show work-in-progress on the aesthetics of the game, specifically in the player-light shader (for now):
This aesthetic reworking was the main focus of my work in the week just past, with only a few other things done besides:
Continue reading "A Question of Aesthetics" »
Monday, February 17. 2020
Unhiding the Hidden
Summary: In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer are so.
Greetings and salutations!
This week's screenshots show work on the environment for level four:
The week just past saw work on a variety of matters:
Continue reading "Unhiding the Hidden" »
Greetings and salutations!
This week's screenshots show work on the environment for level four:
The week just past saw work on a variety of matters:
Continue reading "Unhiding the Hidden" »
Monday, February 10. 2020
Animations in Combat
Summary: In which a combatant is worked on; a combat animation no longer runs faster the higher the frame-rate; the translation minigame is made a bit more readable (I hope); the translation minigame is given fonts where they were missing; and a variety of fixes, tweaks, etc. are made.
Greetings and salutations!
This week's screenshot shows the enemy mentioned in last week's blog post, now active in combat!
The work of the week just past was a mixture of enemy-work, bug-fixing, and miscellaneous tweaks:
Continue reading "Animations in Combat" »
Greetings and salutations!
This week's screenshot shows the enemy mentioned in last week's blog post, now active in combat!
The work of the week just past was a mixture of enemy-work, bug-fixing, and miscellaneous tweaks:
Continue reading "Animations in Combat" »
Monday, February 3. 2020
Making Progress
Summary: In which a new enemy is begun; and a strange bug surfaces.
Greetings and salutations!
This week's screenshot shows some new content--specifically, a new enemy in the works:
The work of the week just past was primarily given to that enemy--but a fair bit of time was also given to an odd and frustrating bug:
Continue reading "Making Progress" »
Greetings and salutations!
This week's screenshot shows some new content--specifically, a new enemy in the works:
The work of the week just past was primarily given to that enemy--but a fair bit of time was also given to an odd and frustrating bug:
Continue reading "Making Progress" »
(Page 1 of 1, totaling 4 entries)