Greetings and salutations!
This week's screenshot shows an old view, re-captured under the new shaders:

The week just past was a bit of a short one as regarded my work on A Door to the Mists: on Friday I embarked on a weekend game-jam, part of a charity drive by gamedev.world in aid of devs left stranded by the Covid-19 measures. A little more on that at the end of the post, but first, the work done on A Door to the Mists:
Continue reading "Aesthetic Miscellany and a Game Jam" »