Summary: In which audio for the new enemy's combat may be done; an "axe falling" sound is added to a "death-sound"; audio for player sword-strikes is made; and art for a new cutscene is begun.
Greetings and salutations!
This week, in place of a screenshot we have a new video! Specifically, this one shows the sounds and animations of the new enemy, encountered in level four:
Summary: In which combat sounds for the new enemy continue to see work; ambient sounds are added to level four; "blood-particles" are offset in their position; and the "hit-location" of vertical attacks is improved.
Greetings and salutations!
This week's screenshot shows a minor touch-up in the positioning of "blood-particles" in combat:
Between my Easter holiday starting on Friday and a lack of sleep through the week overall, the week just past was effectively a bit of a short one for me. Still, some things did get done:
Summary: In which the tutorial is reworked; the background to combat is touched-up aesthetically; the new enemy sees work; and a bug in the effect of stamina is fixed.
Greetings and salutations!
This week, in place of a screenshot we have a short video: a look at changes made to the game's tutorial!
With the aesthetic changes pretty much done (for now, at least!), I moved on to other matters for much of the week just past. In particular, to reworking the tutorial, and to continued work on the new enemy: