Greetings and salutations!
This week's screenshot shows some objects newly-located beneath level six:

(Moments before a crash, in all fairness: one of the objects in question isn't meant to be so displayed in this state, and forcing it to be so results in a crash. However, doing this at least serves to show it in a screenshot!)
The week just past was another slow one, with work being done primarily on two things: The mist-effect shown last week, along with the level-elements of which it forms a part; and yet more publisher research.
Continue reading "Publishers and Continued Mist" »