Summary:
In which two new demo-versions are released; various minor changes and fixes are implemented; the player-light aesthetics see an update; a particular set of objects are made more-easily seen; the "stun" effect is removed from one attack; a new cursor-mode is added; screenshots and gifs are replaced with updated versions; publisher-pitching is worked towards; a new gameplay video is begun; and the new intro sees further work.
Greetings and salutations!
This week's screenshot shows some changes in the game's aesthetics:
The week just past was a bit of a busy one, I feel! Not only were various changes made, but two new versions of the demo were released!
As per usual, at time of writing you can get the updated version of the demo--version 0.9.7--from either itch.io or IndieDB:
Itch.io Page
IndieDB Page
Continue reading "Clearly Seeing" »