Summary: In which two new demo-versions are released; various minor changes and fixes are implemented; the player-light aesthetics see an update; a particular set of objects are made more-easily seen; the "stun" effect is removed from one attack; a new cursor-mode is added; screenshots and gifs are replaced with updated versions; publisher-pitching is worked towards; a new gameplay video is begun; and the new intro sees further work.
Greetings and salutations!
This week's screenshot shows some changes in the game's aesthetics:
The week just past was a bit of a busy one, I feel! Not only were various changes made, but two new versions of the demo were released!
As per usual, at time of writing you can get the updated version of the demo--version 0.9.7--from either itch.io or IndieDB:
Itch.io Page
IndieDB Page
Continue reading "Clearly Seeing" »
Monday, February 15. 2021
A Leap and a Hop
Summary: In which a new traversal section is made; the new demo-build is worked towards; some re-budgeting is done; a mist-effect is once again worked on--including its use in-game; and the intro advances a bit.
Greetings and salutations!
This week's screenshot once again shows some progress on the new intro: (And yes, her head is cut off in the actual cutscene; I haven't yet decided on whether that's a problem.)
The week just past was a somewhat productive one, I feel, with work done on a variety of matters:
Continue reading "A Leap and a Hop" »
Greetings and salutations!
This week's screenshot once again shows some progress on the new intro: (And yes, her head is cut off in the actual cutscene; I haven't yet decided on whether that's a problem.)
The week just past was a somewhat productive one, I feel, with work done on a variety of matters:
Continue reading "A Leap and a Hop" »
Monday, February 8. 2021
Stopping a Leak
Summary: In which testing against jump-height is performed; a level sees edits in light of that jump-height; work is done towards an updated build of the demo; some missing strings are re-added; a memory leak is discovered, and attended to; a crash-bug is fixed; and the new intro sees further work.
Greetings and salutations!
This week's screenshot shows a few changes made in level two, in response to the new jump-height:
The week just past was a varied one: one of painting and cutscene-work; of level-editing; of bug-fixing; and of demo-update preparation:
Continue reading "Stopping a Leak" »
Greetings and salutations!
This week's screenshot shows a few changes made in level two, in response to the new jump-height:
The week just past was a varied one: one of painting and cutscene-work; of level-editing; of bug-fixing; and of demo-update preparation:
Continue reading "Stopping a Leak" »
Monday, February 1. 2021
How High Can You Jump?
Summary: In which a cutscene progresses; and a change is made in jumping.
Greetings and salutations!
This week's screenshot shows further progress towards the new intro cutscene:
The work of the week just past was primarily given to said cutscene--but a significant game-mechanical matter did also come up:
Continue reading "How High Can You Jump?" »
Greetings and salutations!
This week's screenshot shows further progress towards the new intro cutscene:
The work of the week just past was primarily given to said cutscene--but a significant game-mechanical matter did also come up:
Continue reading "How High Can You Jump?" »
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