Summary:
In which an item splash-screen is cleaned up; a font-issue is resolved; a skeletal enemy is made; obstacles may optionally be avoided; a new boss-encounter is begun; a timer-bar is moved; a weapon-powerup becomes less overpowered; some of the effects of that powerup are revised; and a weapon is reworked.
Greetings and salutations!
This entry's screenshot shows a revised version of the "important thing gained" splash-screen that was shown in last week's entry, having now text that is decently spaced, sized, and positioned:
As you may gather, this entry isn't being posted a fortnight after the last! Indeed, I found with last week's entry, as I recall, that I had quite a lot to write about. And at the end of the work of the week just past, I once again found myself with a fair bit to hand.
So, I've decided that now seems like the time to switch over to weekly blog-posts!
Continue reading "A Powerful Rune" »