Summary: In which audio investigation continues; some sound-effects are made; a crystal pulses with light; "crystal enemies" are no longer randomised; the appearance of upgrades to the health-bar is changed; and non-mouse menu-navigation is worked on.
Greetings and salutations!
This week's screenshot shows the enemies encountered within the Crystal Moon:
The week just past was once again perhaps primarily split between two matters: audio work and UI-navigation work. However, this time other matters had a salient part, too:
Continue reading "Moving About the Menus" »
Monday, January 24. 2022
Pops and Glows
Summary: In which a UI is reworked--and now has more art; crystal enemies have firing effects; further, crystal enemies glow; the "Rune of Power" item gains a visual effect; some title-displays are tweaked; bosses gain titles; audio-implementation is begun; some first sound effects are added; and the question of sound-making is considered.
Greetings and salutations!
This week's screenshot shows another revision to the "encounter" UI:
The week just past was perhaps divided, more or less, between visual matters and auditory ones:
Continue reading "Pops and Glows" »
Greetings and salutations!
This week's screenshot shows another revision to the "encounter" UI:
The week just past was perhaps divided, more or less, between visual matters and auditory ones:
Continue reading "Pops and Glows" »
Monday, January 17. 2022
A Realm of Heat and Light
Summary: In which the implementation of saving-and-loading is begun; an enemy gains more shots; weapons see some polish; the "Bright Realm" is updated; a message-box is added; the key-binding UI is (hopefully) completed; and an in-game menu is implemented.
Greetings and salutations!
This week's screenshot shows some changes to the "Bright Realm":
The week just past was a somewhat varied one! There was work on technical matters, on polish, on UI elements, and more besides:
Continue reading "A Realm of Heat and Light" »
Greetings and salutations!
This week's screenshot shows some changes to the "Bright Realm":
The week just past was a somewhat varied one! There was work on technical matters, on polish, on UI elements, and more besides:
Continue reading "A Realm of Heat and Light" »
Monday, January 10. 2022
Metallic Bindings
Summary: In which a second holiday makes for a short week; the key-binding UI sees work in various of its elements; the main menu gains buttons and a backdrop to them; a draft of a logo is made; a shader is touched-up; and the handling of localisation is further tweaked.
Greetings and salutations!
This week's screenshot shows some very-work-in-progress updates to the key-binding UI:
At about this time of year, I usually take two holidays: the first over Christmas (as previously mentioned), and the second just after the start of January. This year, that second holiday fell in the week just past, resulting in a half-week for me.
Nevertheless, some things did get done:
Continue reading "Metallic Bindings" »
Greetings and salutations!
This week's screenshot shows some very-work-in-progress updates to the key-binding UI:
At about this time of year, I usually take two holidays: the first over Christmas (as previously mentioned), and the second just after the start of January. This year, that second holiday fell in the week just past, resulting in a half-week for me.
Nevertheless, some things did get done:
Continue reading "Metallic Bindings" »
Monday, January 3. 2022
Iconic Maps
Summary: In which a happy new year is wished; a bit more holiday is taken; new map-icons are added; an old map-icon is reworked; the addition of objects to the world sees internal changes; tab-buttons are polished; and the player-character can now die.
Greetings and salutations!
This week's screenshot shows some new map-icons, as well as a bit of additional polish to the related menu-tabs:
First of all, happy new year! ^_^
As you may recall, I took the week before last as my Christmas holiday. Well, that proved unexpectedly hectic and tired, so I decided to take the first two days of last week off, too. As a result, it was a little short as work-weeks go!
Still, a few things did get done:
Continue reading "Iconic Maps" »
Greetings and salutations!
This week's screenshot shows some new map-icons, as well as a bit of additional polish to the related menu-tabs:
First of all, happy new year! ^_^
As you may recall, I took the week before last as my Christmas holiday. Well, that proved unexpectedly hectic and tired, so I decided to take the first two days of last week off, too. As a result, it was a little short as work-weeks go!
Still, a few things did get done:
Continue reading "Iconic Maps" »
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