Summary: In which the look of a moon is updated; a level's set-pieces are begun; "decor" elements aid in that; an encounter is finished up; and "swordtember" gains more swords.
Greetings and salutations!
This week's screenshot shows revision to the appearance of the Ossuary Moon:
And indeed, the work of the week just past was primarily given to the Ossuary Moon, or matters connected to it:
Continue reading "Sights Amongst the Bones" »
Monday, September 19. 2022
Marks of Occupancy
Summary: In which an encounter-image is painted; a character gains an individual model; a level is made to feel "occupied"; sources for codex-entries are assigned; a moon is (demo-)completed; another moon is begun in earnest; a signpost is added to a level; a new "death effect" is added to an enemy; a bug in mapping is dealt with; "unique selling points" are drafted; and "swordtember" continues.
Greetings and salutations!
This week's screenshot shows a new image for the encounter with the second arcanist of the Arcane Moon:
The week just past was a fairly varied one, I feel! There was level-building, detail-work, painting, bug-hunting and even some minor effects-work!
Continue reading "Marks of Occupancy" »
Greetings and salutations!
This week's screenshot shows a new image for the encounter with the second arcanist of the Arcane Moon:
The week just past was a fairly varied one, I feel! There was level-building, detail-work, painting, bug-hunting and even some minor effects-work!
Continue reading "Marks of Occupancy" »
Monday, September 12. 2022
A Deadly Bony Grasp
Summary: In which more feedback for the low-health state is given; a new artefact and combat-spell is added; procedural outlining gains variable width; some mapping issues are addressed; and "swordtember" is entered.
Greetings and salutations!
This week's screenshot shows a red border that now appears when the player is low on health:
The week just past was, due to a variety of factors (including a brief illness), a bit of a slow one for me, I fear. Still, some things did get done:
Continue reading "A Deadly Bony Grasp" »
Greetings and salutations!
This week's screenshot shows a red border that now appears when the player is low on health:
The week just past was, due to a variety of factors (including a brief illness), a bit of a slow one for me, I fear. Still, some things did get done:
Continue reading "A Deadly Bony Grasp" »
Monday, September 5. 2022
Depth and Shading
Summary: In which a level gains more rooms; doors gain depth; an icon for a codex-entry is made; an encounter is written and logic-scripted; a moon gains an in-space appearance; other moons and planets gain some shading; and a side-project allows rearranging and deletion.
Greetings and salutations!
This week's screenshot shows once again the Arcane Moon--but this time as seen from "space"!
The week just past continued to focus primarily on the Arcane Moon, albeit that while it included level-building work, it also branched out from there:
Continue reading "Depth and Shading" »
Greetings and salutations!
This week's screenshot shows once again the Arcane Moon--but this time as seen from "space"!
The week just past continued to focus primarily on the Arcane Moon, albeit that while it included level-building work, it also branched out from there:
Continue reading "Depth and Shading" »
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