Summary: In which an announcement is made regarding blog-posts; the new demo's Autumn Moon section gains bordering trees; the demo's Shattered Moon section sees a number of changes; various foes from the Shattered Moon are updated; some lighting is changed; and room-trails are set in place.
Greetings and salutations!
This week's screenshot shows an update to that barrier of autumnal trees that I showed last week, I believe:
The week just past was a fairly busy one, I feel!
But before I begin, an announcement:
I've been finding, I fear, that these blog-posts seem to meet with little response. As a result, I'm thinking that I might switch to video-devlogs--and that less frequently.
I'm still considering how best to handle such things--I want to be careful of spoiling too much--but I'm thinking that I might start with a short introductory video, posted sometime soon.
Now, while this does mean that these text-devlogs will be ceasing, I intend to post the video-devlogs in the same places, and likely with a very brief point-form summary of the matters covered in the videos.
So, don't go away, but rather stay to see how my adventure in video-devlogging goes, and to get news on the project that way!
And let me say: If you have commented on any of my text-devlogs in the past, then thank you for that! Know that it is truly appreciated! ^_^
Now, on to the usual devlog...
Continue reading "Shattered Rooms" »