Greetings and salutations!
First of all, this week's screenshot/gif: a full combat encounter with the second major enemy:
Now, the topic to which the title refers: If I have it correct, next week (from time of writing) is the start of the fourth "Week of Awesome" competition at GameDev.net, and I intend to enter! The Week of Awesome is (as the name might suggest) a one-week game jam. At the start of the jam the themes will be announced, and each entrant is tasked with designing and implementing a game based on their selection from those themes. More information on the jam should be available in this thread on GameDev.net.
So, what does this mean for A Door to the Mists? In short, a one-week hiatus, much as was the case during my work on The Crypt of the Dark Heart. However, the strict one-week duration of the competition makes it unlikely that the digression will run beyond that period, even if I decide that I want to polish my entry further after the conclusion of the jam: it seems to me a game that calls for more than a few days of additional polish is unlikely to be sufficiently complete by the end of the one-week jam that it's worth carrying on with.
If you want to follow the jam on Twitter, I believe that the appropriate hash-tag is #gdnjam.
Finally, part of the jam is keeping a blog to chronicle the progress of one's entry; as a result, expect to see daily entries here during the Week of Awesome--albeit that they might be a bit shorter on average than my usual entries.
So, what did I get done in this past week? Once again, the week's work was somewhat of a miscellany--and indeed, I imagine that this will continue to be the case through to the completion of the prologue level: this close to said completion, progress seems to tend to be less a matter of working on a single, large feature, than of dealing with several smaller bugs, features, and elements of polish.
The full list is rather long, so let me stick to a summary of the points that I feel are most salient: