Summary:
In which an item gains proper art; the UI for item-enumeration is set in place; enumerated items are given upper limits; the codex fills out; and some further effects-polish is enacted.
Greetings and salutations!
This week's screenshot shows a revision to the appearance of the Rune of Power item:
The week just past was, for the most part, a visual one, albeit with a few other things being done besides:
As shown above, the Rune of Power finally has a proper in-game image! And indeed, I'm rather happier with it than I was with my previous draft. ^_^
Further, I've likewise made a proper utility-icon for it, to be shown in the UI:
That said, I will confess to an anxiety: sometimes--and indeed in this case--when designing a rune or suchlike I worry that I've stumbled upon an extant symbol--and worse, an untoward one.
So let me appeal: if I have done so here, please let me know so that I might change it! ^^;
(I have tried some searching for similar images, but have thus far found none.)
Now, you may note in the preceding screenshot a little bit of UI poking through at the bottom--a small curve that wasn't previously present. This is the top of a new UI element, a place in which to display the number of items held in the case of enumerated items (those currently being the runes of power and health gems).
Previously, this number was simply displayed over the main icon, which wasn't ideal for readability. So, in the week just past I set about finally displaying it properly.
And... This proved to be a bit of a challenge, as I recall! I went through a number of iterations, none of which I was happy with.
In the end, I went with something fairly simple and fairly small: a little circle that appears when an enumerated item is selected, below and to the left of the main icon. And with this I believe that I am happy. ^_^
This particular UI choice was in part supported by another change made in the week just past: Enumerated items may now have a maximum count applied to them, and indeed, such a maximum has been instated for both the runes of power and health gems.
Aside from allowing for a smaller UI footprint, this, I hope, will encourage players to use their items, and discourage them from grinding for items.
Moving from the UI to content, in the week just past I set about filling in the codex.
At the start of this, I somewhat alternated between painting icons and writing entries, but eventually I settled into completing the icon set.
And indeed, I believe that I have all but one of the current set done!
I don't want to show all of these icons right now--but here below is a redacted view, showing at least some of them:
And in working on the codex, I found that a number of elements didn't yet provide entries (enemies in particular, if I recall correctly). Further, a number of elements of logic turned out to want for reworking or filling in. These things, then, I think that I have now largely done!
(As I also tweaked which things do in fact provide codex entries.)
That said, looking at how extensive the codex already is, I am now thinking that I might want to break it up into sections! ^^;
Moving to matters of gameplay, in the week just past I did some further effect-polish: The binding ability gained a set of simple effects that appear on a failed attempt, as well as some polish to its extant effects. In addition, I may have a start to a new element for the effects used by the teleportation ability.
And as per usual, there were tweaks, changes, and fixes enacted in the week just past that don't seem worth detailing here!
That then is all for this week--stay well, and thank you for reading! ^_^