Summary:
In which levels gain lighting and tweaks; a new level is added to the Vertical Slice Moon; a tutorial encounter is completed; the ambient lighting of moon-backgrounds is changed; the lighting editor is enhanced; a new Twitter account is made; and a new company logo is designed.
Greetings and salutations!
This week's screenshot shows a revision to an extant part of the Vertical Slice Moon: Specifically, that the "Hall of Traps" level now has lighting, as well as a bit of decor!
The week just past was primarily one of content-building, I believe, with a few other things done besides:
As shown above, the levels of the Vertical Slice Moon were addressed in the week just past--and not only the Hall of Traps: the Hall of Entry and Hall of Flow likewise gained lighting; a new (if small) "Hall of Artefacts" was begun, including geometry, lighting, and the start of an encounter; and all but one hall saw miscellaneous tweaks!
The Tutorial Moon likewise saw work, both in finishing off its NPC--specifically, the character's encounter, in all of text, image, and a bit of coding--and in various tweaks and changes.
A more-general alteration made in the week just past is that the backdrops of moons now always have full ambient lighting. While a trifle limiting, this circumvents an issue that I encountered with applying lights to such regions.
And speaking of lighting, the editor that I made for that purpose was advanced a bit in the week just past: it now allows navigation via the WASD keys (alongside the previously-implemented arrow-keys); has gained a slider that allows the user to zoom out a bit; and with a tweak in the level-loading code, now displays the locations of spawners.
And on the "business" side of things, I now have a Twitter account specific to my creative endeavours (game-dev included)! Further, it bears a new company logo that I created in the week just past.
You should find (and be able to follow

) this new account here:
https://twitter.com/ThaumaturgeArt
Further, I spent a little time updating things like the press-kit and "about" section of my website.
And once again, there were various changes, tweaks, and fixes enacted in the week just past that don't seem worth detailing here!
But before I conclude this post, a few gifs: The first was made for the above-mentioned new Twitter account, and shows the gaining and use of a "metroidvania ability"; the second shows a secret, somewhere in one of the levels worked on in the week just past...
That, then, is all for this week--stay well, and thank you for reading! ^_^