Summary: In which levels receive polish; lighting is tweaked; and a mist-effect likewise is tweaked.
Greetings and salutations!
This week's screenshot shows progress on the polish-pass of the "Bone Galleries" level of the Ossuary Moon:
Naturally, it was such polish that occupied the majority of the week just past, I believe, with a few other things besides:
As shown above, work continued in the week just past on the polishing of the "Bone Galleries" level: To start with, there was a start to the artworks on display there; a bare start to lighting; the making of Ossuary-specific versions of the game's switches; and even the reduction of a room that I felt was a bit too large.
(The crystal shown above is a stand-in, taken from the Crystal Moon.)
In one location there is found a pair of Deceived Acolytes continuously working on a pile of bones, and spawning skeletons--to this I added shifting beams of light:
In another location is the pit-like entrance to the Halls of the Ancients, now showing a bit of its interior:
Moving away from the "Bone Galleries", the "Dismal Halls" level received some polish, too: there I focussed primarily on bringing in some of the "magitek" side of things, as I recall, including the introduction of a new room to display one element thereof.
Otherwise, I also made some further tweaks to the game's lighting, and to the "mist" effect that indicates an "aethereal sight" location.
And of course, there were various other changes, fixes, and tweaks enacted in the week just past that don't seem worth detailing here!
On matters of side-projects, in the week just past I released a little fan-song for one of my favourite games, the classic LucasArts point-and-click adventure LOOM:
That, then, is all for this week--stay well, and thank you for reading! ^_^