Summary:
In which a level gains polish; decorations are composed of parts; a level is lit; a quest-item is given an appearance of its own; the use for said item is begun; spawners are tweaked and added; some level-logic is put in place; and artefact and upgrade texts are added to the codex.
Greetings and salutations!
This week's screenshot shows a scene previously shown--but now with more decoration, and with lighting!
The week just past was once again primarily a week of decor and polish--although while primarily in visual elements, not exclusively:
To start with, and as shown above, work continued on the visual polish of the "Bone Galleries" region of the Ossuary Moon. And indeed, I think that I have it pretty much done now, barring one minor fix!
Here there are now decorative designs on the floors, statues on pedestals, and display cases holding smaller exhibits.
Now, there are a fair few statues, and even more of the smaller exhibits, so in many cases I didn't attempt to paint each and every one individually! Instead, I painted component parts, and then arranged them (along with some rotation and scaling) to suggest uniqueness. It's an approach that's admittedly imperfect, but I think that it works!
And all of this, again as visible above, now has lighting applied!
Further, there was a quest-item found in this region that for some time had only a stand-in appearance (borrowed from another item); this item now has an image of its own: a small bone-carved figurine.
As to the use for said item, work on that has begun in another region of the Ossuary Moon...
In matters of gameplay, I also attended to the spawners placed within the "Bone Galleries": For one thing, I tweaked the combat encounters that they provide; and for another, there are now four sets of spawners present--two each for the two intended states of the moon (those being: before the liche-boss is defeated, and after).
Speaking of the "post-liche" state of the moon, in the week just past I put in some work on the logical elements associated with that state; it's not yet done, but progress has been made, I do believe!
Stepping away from the Ossuary Moon specifically, I found that I was dissatisfied with the fact that the player had no means of accessing the text for a given artefact or upgrade once its splash-screen had been dismissed. So, these texts are now made available as codex-entries.
And once again, there were changes, tweaks, and fixes enacted in the week just past that don't seem worth detailing here!
That then is all for this week--stay well, and thank you for reading! ^_^