Summary:
In which a new year is begun; an enemy is switched from melee to ranged; audio-work is attended to; and the game's design-doc is updated.
Greetings and salutations--and happy new year! ^_^
Welcome back to the devlog for
Moons in Crystal! I hope that you had some rest over this preceding period, and come into the new year stronger. ^_^
This week's screenshot shows an upgrade to the basic skeletons found in the Ossuary Moon: Their attack is now a projectile one--albeit with somewhat-limited range:
The week just past was a bit of an odd one for me! Between family events and scheduled power-outages, time was a bit more limited than usual, and, confessedly, I was rather tired for a fair bit of the week.
Still, things did get done, both in gameplay (as seen above) and in other matters:
To start with, as per the screenshot, skeletons now have a projectile attack in place of their previous melee attack.
In short, I was worried that these foes were a little too ineffectual: slow, and fragile, and melee-only against a player armed with ranged attacks.
Now, they're not meant to be redoubtable foes, but I still felt that a bit of an upgrade was in order--hence the ranged attack, allowing them to at least now hit from a small distance away.
This did then call for some adjustments to the liche boss-fight, in particular the final stage thereof.
In that stage, the liche holds the player in place and summons a few skeletons. When the latter were melee-only, the player yet had time to kill them before they could attack, despite their close spawning. With their new ranged attack, this then called for placing them a little further away.
But the main of the week's work was, I daresay, given to audio matters: As I recall, I assessed some of the audio that I had; created new sound effects; and considered what effects I wanted to contract out.
Further, some of the changes and additions that were made called for small bits of implementation, or for alterations to the code that I already had.
Audio is, I fear, not my strong suit--but nevertheless progress has been made, I do think!
And finally, I spent some time updating, expanding, and cleaning up my design-document. Gone are some older thoughts, or elements now-obsolete; added are more details on my intentions for the game, and some things previously omitted; and polished and adjusted is what I already had.
And, as per usual, there were a few other things done in the week just past that don't seem worth detailing here!
That, then, is all for this week--stay well, and thank you for reading! ^_^