Summary:
In which the pitch-deck sees work; a trailer is being made; and a few minor matters are attended to.
Greetings and salutations!
This week's screenshot is in fact not a screenshot, but a short gameplay-gif created in the week just past:
The week just past was somewhat a week of creative endeavours, I feel:
As I believe that I mentioned last week, I had previously begun work on my pitch deck for
Moons in Crystal, and in the week just past I continued that work.
I will admit, it's proven challenging in places!
With some slides in the deck I had trouble in finding screenshots that might suit and be representative--perhaps especially as the demo has a relatively limited number of environments.
Furthermore, gifs created for the purpose--such as the one shown above, as I recall--proved to slow down editing, and when larger brought the saving of the file to a crawl--and as it turned out they didn't export to PDF anyway. Gifs have thus been removed from the pitch-deck.
The text, too, proved tricky at times: it's not a sort of writing or thinking that I'm terribly familiar with, I fear.
But nevertheless, while it's still a work-in-progress I do think that I've made significant progress! ^_^
And that progress on the pitch-deck was not the only creative work done in the week just past: I also started in renewed earnest on making a trailer for the demo!
Now, this had somewhat begun at the end of last year, if I recall correctly. However, more recently I came across advice advocating that one start (non-story-)trailers with gameplay, not mood-pieces. (And this was supported in at least one example trailer that I was pointed to.) As I had been intending to open with a first-person flythrough, what (little) work I had previously done was thus scrapped.
Beginning again, I set about plotting out my video, recording and stringing together various bits of gameplay, and fitting that gameplay with text that I had previously written but now implemented in Blender.
Further, I took my old video end-slate from
A Door to the Mists and adapted it for
Moons in Crystal, then inserted the result into the end of the trailer.
There's still a fair bit to be done: offhand, there's more gameplay to record, polish to be applied, and music to find and fit.
But I do think that a decent start has been made! ^_^
And along the way other things were done besides: a minor bug was fixed, some research was done on certain pitch-related matters, and perhaps more still that I'm forgetting!
That then is all for this week--stay well, and thank you for reading! ^_^