Summary:
In which talks continue with the lawyer and the audio-engineer; a quote is accepted; bugs are found, and (hopefully) fixed; a "metroidvania upgrade" sees tweaks; and NaNoRenO continues.
Greetings and salutations!
This week's screenshot shows the player half-clipped through a large rock--and believe it or not, this is a feature, not a bug! (Albeit one that I currently intend to roll back...)
The week just past was another odd one, with some bug-fixing, some mechanic-tweaking, some interacting with third-parties--and more NaNoRenO work:
To start with, communication continued with both my lawyer and my audio-engineer.
And indeed, I have just today accepted a quote from the latter, and I'm excited to see what said audio-person comes up with! ^_^
Now, as part of discussing that audio-making job, I recorded some gameplay for the purpose of making a short gameplay video to show the sound-scape that I currently have. And in doing so, I came upon yet more bugs!
Specifically, these were related to saving and loading, as I recall--elements not restoring, or being multiplied on restoration.
So I set about fixing those bugs--and indeed, I believe that I have done so! ^_^
(Okay, slightly hackily in one case: rather than spend time fixing the restoration of the race minigame properly, I opted to just disallow the player from saving during the race.)
On the game-mechanical side of things, and and as shown above, in the week just past I decided to make a tweak to the "grab" "metroidvania upgrade".
In short, it's bothered me on-and-off for a while that objects grabbed via this upgrade have a tendency to push the player around, making the mechanic feel a bit unwieldy at times.
So in the week just past I decided to make a change: I altered the relevant collision elements such that grabbed objects don't affect the player.
And this works! Indeed, the mechanic feels a lot better when it doesn't interfere so with the player's movement.
But alas, it may work
too well: blockages now present little obstacle to the player. So, I currently intend that I revert the change, and then try another idea that came to me...
And once again there may be things done in the week just past that I'm forgetting!
And between all of this, I continued building my NaNoRenO project. There a number of changes have been made: implementation of new transitions, the making of art (both in-game and UI), seeking out of music and a font, and more besides!
That, then, is all for this week--stay well, and thank you for reading! ^_^