Summary:
In which I fall sick; a work-in-progress foe is completed in prototype; two new enemies are prototyped; and enemy-prototyping may be near-done!
Greetings and salutations!
This week's screenshot shows another new enemy prototype:
The week just past was a bit of a short one for me, I fear, as I was hit by two separate ailments (if, I think, both minor), and some concomitant loss of sleep.
As a result, work was a bit slow near the middle of the week, I feel, and I took Thursday and Friday as sick days.
(Thankfully, I do think that I'm slowly recovering!)
Still, somewhat did get done:
I mentioned in last week's blog post, I believe, an enemy that was part-done: a plant that grows explosive bulbs at random points across its area. In the week just past, then, I completed the prototype of that foe!
Next, then, was a foe rooted to the walls--but not as limited by them as one might think.
This is a carnivorous plant that bites at passing prey with a single snapping tendril. The tendril is usually kept close to the plant's base, where it may be less conspicuous--but it can stretch out to some length in the attack!
(It is this plant that is shown in the main screenshot above.)
And last of the enemies prototyped in the week just past is another plant with tendrils.
This one, however, suspends them in a grasping curtain, thus to catch and strangle prey that strays amongst them--a little like a (non-venomous) sea anemone.
(In addition, while its tendrils can be destroyed, the plant itself is invulnerable, and further will regrow destroyed tendrils.)
This plant, I will confess, proved tricky to implement in some elements! I remember, for one, struggling a bit with the procedural "strangling" animation for the tendrils. This as a result, in part, of my misremembering how I'd implemented their motion in the first place!
On the conceptual side, I also gave some thought to potential enemies for the Plant Moon, as well as potential things to do in regions of the moon with few opponents.
On another note, with these enemies done I'm actually, I think, fairly close to completing the process of prototyping the game's currently-intended enemies! (Of course, it's possible that more will be added at a later stage, but that's--naturally--unknown for now.)
That, then, is all for this week--stay well, and thank you for reading! ^_^