Summary:
In which two extant levels see tweaks; a sarcophagus gains a lid; a system for simple animations is implemented; an intended level is split; moons are made smaller; "landing sites" may be placed on multiple levels of a moon; a method for level-building is perhaps found; a level is progressed; and "swordtember" concludes.
Greetings and salutations!
This week's screenshot shows a new "exit"-marker encountered in the Ossuary Moon, one intended not for ascents or descents but instead for lateral transitions:
And indeed, it was level-making that occupied the main of the work of the week just past, I do think, although other things were done, too:
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