Summary:
In which a level's first-draft is completed; the game's approach to lighting is adjusted; some extant lighting is tweaked in response to that adjustment; a few lighting omissions are addressed; a level gains a theme; a new level is begun; a hall gains a new trap; and the logic of creature-respawning is altered.
Greetings and salutations!
This week's screenshot shows some lighting within the "Bonehoards" level of the Ossuary Moon--and with that, some changes to lighting in the game:
As with last week, the work of the week just past was primarily given to level-building, with a few other things besides:
Continue reading "The Lights and the Dark" »