Summary: In which talks continue with the lawyer and the audio-engineer; a quote is accepted; bugs are found, and (hopefully) fixed; a "metroidvania upgrade" sees tweaks; and NaNoRenO continues.
Greetings and salutations!
This week's screenshot shows the player half-clipped through a large rock--and believe it or not, this is a feature, not a bug! (Albeit one that I currently intend to roll back...)
The week just past was another odd one, with some bug-fixing, some mechanic-tweaking, some interacting with third-parties--and more NaNoRenO work:
Continue reading "Bugs and Not-Bugs" »
Monday, March 13. 2023
Sound Additions
Summary: In which progress in legal stuff is made; a sound-designer is contacted; an over-long list is addressed; some new audio is self-made; audio-less elements are discovered and given audio; "interactions" are given sounds; and NaNoRenO continues.
Greetings and salutations!
This week's screenshot is once again a wave-form, this time from an effect made for the "Dragon Heart" artefact:
The week just past was a week of--amongst other things--a flurry of audio-activity:
Continue reading "Sound Additions" »
Greetings and salutations!
This week's screenshot is once again a wave-form, this time from an effect made for the "Dragon Heart" artefact:
The week just past was a week of--amongst other things--a flurry of audio-activity:
Continue reading "Sound Additions" »
Monday, March 6. 2023
Pitching, Fixing, and Writing
Summary: In which the pitch-deck is finalised and uploaded; the pitch-message is updated; a template for pitch-emails is made; a touch-up is made to the demo's itch-page; some new bugs are discovered and (I believe) fixed; and a new side-project is begun.
Greetings and salutations!
This week's screenshot shows an excerpt from my template for pitch-emails:
The week just past was a bit of an odd one for me--not entirely in a bad way!
Continue reading "Pitching, Fixing, and Writing" »
Greetings and salutations!
This week's screenshot shows an excerpt from my template for pitch-emails:
The week just past was a bit of an odd one for me--not entirely in a bad way!
Continue reading "Pitching, Fixing, and Writing" »
Monday, February 27. 2023
Page-Making
Summary: In which a pitch-deck is updated--and near-completed; press-kits are attended to; a hidden page is added to itch.io; and steps towards legal support are taken.
Greetings and salutations!
This week's screenshot shows a new page from my pitch-deck!
The week just past was another week of pitch-preparation--and one in which a few salient steps were made, or so it feels to me:
Continue reading "Page-Making" »
Greetings and salutations!
This week's screenshot shows a new page from my pitch-deck!
The week just past was another week of pitch-preparation--and one in which a few salient steps were made, or so it feels to me:
Continue reading "Page-Making" »
Monday, February 20. 2023
Trailing Ahead
Summary: In which a trailer is made!
Greetings and salutations!
This week's screenshot is, again, not a screenshot--but rather a video! Specifically, it's an early trailer for the game!
And indeed, the work of the week just past was dedicated to the making of said trailer:
Continue reading "Trailing Ahead" »
Greetings and salutations!
This week's screenshot is, again, not a screenshot--but rather a video! Specifically, it's an early trailer for the game!
And indeed, the work of the week just past was dedicated to the making of said trailer:
Continue reading "Trailing Ahead" »
Monday, February 13. 2023
Things to be Shown
Summary: In which the pitch-deck sees work; a trailer is being made; and a few minor matters are attended to.
Greetings and salutations!
This week's screenshot is in fact not a screenshot, but a short gameplay-gif created in the week just past:
The week just past was somewhat a week of creative endeavours, I feel:
Continue reading "Things to be Shown" »
Greetings and salutations!
This week's screenshot is in fact not a screenshot, but a short gameplay-gif created in the week just past:
The week just past was somewhat a week of creative endeavours, I feel:
Continue reading "Things to be Shown" »
Monday, February 6. 2023
The Week of Sorting
Summary: In which a single task takes most of the week; a graph is produced depicting some of the results of that task; and the pitch-deck sees work.
This week's screenshot comes not from the game itself, nor even from its pitch-deck. Instead, it compiles some information from a spreadsheet that saw much work in the week just past:
This is going to be a somewhat-short blog-post, as the work of the week just past was dominated by a single endeavour:
Continue reading "The Week of Sorting" »
This week's screenshot comes not from the game itself, nor even from its pitch-deck. Instead, it compiles some information from a spreadsheet that saw much work in the week just past:
This is going to be a somewhat-short blog-post, as the work of the week just past was dominated by a single endeavour:
Continue reading "The Week of Sorting" »
Monday, January 30. 2023
Pitch Preparations
Summary: In which a computer issue complicates both backup and blogging; audio work is done for now; the design-doc sees updates; pitching-text is started; a pitch-deck is in the works; and publisher-sorting is begun.
Greetings and salutations!
This week's screenshot shows a very work-in-progress start to a "pitch-deck" for Moons in Crystal!
As you may gather from the above, the week just past was a departure from those before: no longer primarily an audio-week, but instead one primarily given to pitching-related matters, as I recall:
Continue reading "Pitch Preparations" »
Greetings and salutations!
This week's screenshot shows a very work-in-progress start to a "pitch-deck" for Moons in Crystal!
As you may gather from the above, the week just past was a departure from those before: no longer primarily an audio-week, but instead one primarily given to pitching-related matters, as I recall:
Continue reading "Pitch Preparations" »
Monday, January 23. 2023
Effective Audio
Summary: In which various audio-effects are made; attendant implementation is done; the list of audio to be made grows a bit; and some effects prove tricky for me.
Greetings and salutations!
This week's screenshot is... well, it's a waveform of a sound-file: The work of the week just past remained primarily given to the game's audio. As such, I fear that this week I don't have a visual change that makes for a good screenshot! (But I didn't want the post to go with no screenshot...)
As noted above, the week just past was once again pretty much an audio week, with just a few other things being done besides:
Continue reading "Effective Audio" »
Greetings and salutations!
This week's screenshot is... well, it's a waveform of a sound-file: The work of the week just past remained primarily given to the game's audio. As such, I fear that this week I don't have a visual change that makes for a good screenshot! (But I didn't want the post to go with no screenshot...)
As noted above, the week just past was once again pretty much an audio week, with just a few other things being done besides:
Continue reading "Effective Audio" »
Monday, January 16. 2023
Making Noises
Summary: In which a new year is begun; an enemy is switched from melee to ranged; audio-work is attended to; and the game's design-doc is updated.
Greetings and salutations--and happy new year! ^_^
Welcome back to the devlog for Moons in Crystal! I hope that you had some rest over this preceding period, and come into the new year stronger. ^_^
This week's screenshot shows an upgrade to the basic skeletons found in the Ossuary Moon: Their attack is now a projectile one--albeit with somewhat-limited range:
The week just past was a bit of an odd one for me! Between family events and scheduled power-outages, time was a bit more limited than usual, and, confessedly, I was rather tired for a fair bit of the week.
Still, things did get done, both in gameplay (as seen above) and in other matters:
Continue reading "Making Noises" »
Greetings and salutations--and happy new year! ^_^
Welcome back to the devlog for Moons in Crystal! I hope that you had some rest over this preceding period, and come into the new year stronger. ^_^
This week's screenshot shows an upgrade to the basic skeletons found in the Ossuary Moon: Their attack is now a projectile one--albeit with somewhat-limited range:
The week just past was a bit of an odd one for me! Between family events and scheduled power-outages, time was a bit more limited than usual, and, confessedly, I was rather tired for a fair bit of the week.
Still, things did get done, both in gameplay (as seen above) and in other matters:
Continue reading "Making Noises" »
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