Summary: In which more enemies are prototyped; enemy prototyping may be done (for now); an extant foe is made more flexible; "wildlife" is reworked; the final boss sees development; the design-doc is updated; a bug is fixed; and maps become more consistent.
Greetings and salutations!
This week's screenshot shows another new enemy, once again with prototype art:
The week just past was a fairly busy one, I feel!
Continue reading "Varied Curses" »
Monday, October 9. 2023
Deadly Tendrils
Summary: In which I fall sick; a work-in-progress foe is completed in prototype; two new enemies are prototyped; and enemy-prototyping may be near-done!
Greetings and salutations!
This week's screenshot shows another new enemy prototype:
The week just past was a bit of a short one for me, I fear, as I was hit by two separate ailments (if, I think, both minor), and some concomitant loss of sleep.
As a result, work was a bit slow near the middle of the week, I feel, and I took Thursday and Friday as sick days.
(Thankfully, I do think that I'm slowly recovering!)
Still, somewhat did get done:
Continue reading "Deadly Tendrils" »
Greetings and salutations!
This week's screenshot shows another new enemy prototype:
The week just past was a bit of a short one for me, I fear, as I was hit by two separate ailments (if, I think, both minor), and some concomitant loss of sleep.
As a result, work was a bit slow near the middle of the week, I feel, and I took Thursday and Friday as sick days.
(Thankfully, I do think that I'm slowly recovering!)
Still, somewhat did get done:
Continue reading "Deadly Tendrils" »
Monday, October 2. 2023
Making Enemies
Summary: In which various enemies, from two different moons, are worked on; and enemy reactions to breakables are upgraded.
Greetings and salutations!
This week's screenshot shows a new foe to face!
And indeed, the work of the week just past was given primarily to the making of enemies, with a few other changes besides!
Continue reading "Making Enemies" »
Greetings and salutations!
This week's screenshot shows a new foe to face!
And indeed, the work of the week just past was given primarily to the making of enemies, with a few other changes besides!
Continue reading "Making Enemies" »
Monday, September 25. 2023
Wildlife of the Cave Moon
Summary: In which sprites are further upgraded; a boss is completed; the final boss sees work; a moon's enemies are begun; and an old enemy has a change of attack.
Greetings and salutations!
This week's screenshot shows a reworked attack for an extant enemy:
The week just past was a fairly productive one, I feel! It was also a week focussed primarily on enemies--albeit with a little bit done besides:
Continue reading "Wildlife of the Cave Moon" »
Greetings and salutations!
This week's screenshot shows a reworked attack for an extant enemy:
The week just past was a fairly productive one, I feel! It was also a week focussed primarily on enemies--albeit with a little bit done besides:
Continue reading "Wildlife of the Cave Moon" »
Monday, September 18. 2023
The Curving of a Projectile
Summary: In which sprites are worked on; boss-prototyping continues; one particular element of said prototyping proves quite tricky; and some bugs are fixed.
Greetings and salutations!
This week's screenshot shows once again an excerpt from a boss-fight, with prototype assets, of course:
The week just past was perhaps a bit of a slow one, I fear, I daresay at least in part due to a matter in my personal life that has taken up some time and energy.
Still, some things did get done!
Continue reading "The Curving of a Projectile" »
Greetings and salutations!
This week's screenshot shows once again an excerpt from a boss-fight, with prototype assets, of course:
The week just past was perhaps a bit of a slow one, I fear, I daresay at least in part due to a matter in my personal life that has taken up some time and energy.
Still, some things did get done!
Continue reading "The Curving of a Projectile" »
Monday, September 11. 2023
The Interviewees!
Summary: In which there's news on the matter of the interviews; updates are sent to prospective publishers; a sprite-class is worked on; some bug-fixes are dealt with; some enemy abilities are considered; and bosses continue to be built.
Greetings and salutations!
This week's screenshot shows an excerpt from another new boss: (Once again, with prototype assets.)
The week just past was one that held a perhaps-significant development, and one of work on a few different elements!
Continue reading "The Interviewees!" »
Greetings and salutations!
This week's screenshot shows an excerpt from another new boss: (Once again, with prototype assets.)
The week just past was one that held a perhaps-significant development, and one of work on a few different elements!
Continue reading "The Interviewees!" »
Monday, September 4. 2023
Interviews!
Summary: In which menus become a little more controlled; a handful of gameplay matters are attended to; bosses are worked on; visual elements are experimented with; and interviews are held!
Greetings and salutations!
This week's screenshot shows a UI change implemented in the week just past:
The week just past was an interesting one for me! There was the above-mentioned UI change, and gameplay work, and experimentation--and a task unfamiliar, but potentially salient!
Continue reading "Interviews!" »
Greetings and salutations!
This week's screenshot shows a UI change implemented in the week just past:
The week just past was an interesting one for me! There was the above-mentioned UI change, and gameplay work, and experimentation--and a task unfamiliar, but potentially salient!
Continue reading "Interviews!" »
Monday, August 28. 2023
Seeking Aid!
Summary: In which work on bosses continues; meteors are made (a little) bigger; two spells are nerfed; the nerfing of a third is discussed; caution is noted regarding said nerfing; the effect of mana-crystals is adjusted; bugs are fixed; a new social-media platform is joined; and positions are opened...!
Greetings and salutations!
This week's screenshot shows another work-in-progress boss:
The week just past was a fairly active one, I feel, with work done on a number of fronts--including the taking of one (I feel) particularly salient step...
Continue reading "Seeking Aid!" »
Greetings and salutations!
This week's screenshot shows another work-in-progress boss:
The week just past was a fairly active one, I feel, with work done on a number of fronts--including the taking of one (I feel) particularly salient step...
Continue reading "Seeking Aid!" »
Monday, August 21. 2023
No More Mana
Summary: In which a mechanic is removed; some UI elements are relatedly reworked; a combat-spell is adjusted; knockback is tweaked; one boss sees changes; another boss is begun and completed; a third boss is started; and a big step is planned.
Greetings and salutations!
This week's screenshot shows a significant change to the mechanics of the game, along with concomitant changes to the game's UI:
The week just past was perhaps a little less busy than the previous, but still, a number of things did get done:
Continue reading "No More Mana" »
Greetings and salutations!
This week's screenshot shows a significant change to the mechanics of the game, along with concomitant changes to the game's UI:
The week just past was perhaps a little less busy than the previous, but still, a number of things did get done:
Continue reading "No More Mana" »
Monday, August 14. 2023
Fixed Teleportation
Summary: In which boss-implementation continues; a spell-bug is fixed; teleportation sees tweaks; the testing-area backdrop is changed; the design-doc sees updates; the removal of a mechanical element is considered; and more pitching is done.
Greetings and salutations!
This week's screenshot shows a bit more boss-work (once again with stand-in art):
The week just past was a fairly varied one, I feel, with implementation, bug-fixing, design-doc work, and more!
Continue reading "Fixed Teleportation" »
Greetings and salutations!
This week's screenshot shows a bit more boss-work (once again with stand-in art):
The week just past was a fairly varied one, I feel, with implementation, bug-fixing, design-doc work, and more!
Continue reading "Fixed Teleportation" »
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