Summary:
In which music is added and implemented; a bare start to a main-menu is made; interactive UI elements become shiny; UI elements gain art; some new bits of functionality are added to various UIs; controller-support is attended to; two new gameplay-related options are added; and a holiday well-wish is given.
Greetings and salutations!
This week's screenshot shows updates to the game's UI, in this case via the "map" page of the status-screen:
Before I begin, a quick announcement:
Christmas falls in this week, and as such I'm taking the week off as my usual Christmas holiday!
Naturally, that means that no work will be done on the project during this week (or so I intend), and thus there will be no progress to report next week. Therefore, I intend that there will be no blog-post next Monday (i.e. on the 27th of December, 2021). Instead, the next blog-post is intended to come on the following Monday (i.e. the 3rd of January, 2022).
That said, the week just past was a fairly busy one! There was UI-work, and options-work, and even a bit of audio-work, and more besides!
Continue reading "UI Polish and Shininess" »