Summary: In which puzzle-books are completed; post-puzzle responses are added; a collectible is moved, again; a lore-entry is integrated, and partially given art; demo-preparations continue; a demo-name is given thought; and a new trailer is begun.
Greetings and salutations!
This week's screenshot shows a book from the lower-puzzle in level five, now with its text in place:
The week just past saw work both on the game itself, and towards the intended new demo:
Continue reading "Incorporating Texts" »
Monday, September 21. 2020
Books-entries and Lore
Summary: In which a clue-page is removed; in place of the clue-page, books are made convenient; some collectibles are moved, one behind an interaction; a collectible's default orientation is changed; additional responses are given for carriable chests; lore-art is made; a new lore-entry is drafted; puzzle-entries are written; and some demo preparations are begun.
Greetings and salutations!
This week's screenshot shows a new page-image, drawn for the lore-entry that accompanies the musical instrument found in level two:
The week just past was a varied one, with work in level-design, visual-art, and writing all:
Continue reading "Books-entries and Lore" »
Greetings and salutations!
This week's screenshot shows a new page-image, drawn for the lore-entry that accompanies the musical instrument found in level two:
The week just past was a varied one, with work in level-design, visual-art, and writing all:
Continue reading "Books-entries and Lore" »
Monday, September 14. 2020
Ink-Stains
Summary: In which level-geometry is perhaps done; doors are detailed; stains are applied; crystal-light changes are finished; omissions are discovered; an icon is in progress; a new collectible is added; and the initial demo-note is tweaked.
Greetings and salutations!
This week's screenshot shows a new collectible, found in level five:
The work of the week just past fell primarily in the visual arts:
Continue reading "Ink-Stains" »
Greetings and salutations!
This week's screenshot shows a new collectible, found in level five:
The work of the week just past fell primarily in the visual arts:
Continue reading "Ink-Stains" »
Monday, September 7. 2020
The Case of the Disappearing Level Geometry
Summary: In which performance is improved a little; the sky is removed in places; level-geometry is expanded, detailed, and fixed; and an oversight results in level-geometry vanishing.
Greetings and salutations!
This week's screenshot shows progress made on the geometry and appearance of level five:
The week just past was perhaps a bit of a slow week, but nevertheless a few things were done:
Continue reading "The Case of the Disappearing Level Geometry" »
Greetings and salutations!
This week's screenshot shows progress made on the geometry and appearance of level five:
The week just past was perhaps a bit of a slow week, but nevertheless a few things were done:
Continue reading "The Case of the Disappearing Level Geometry" »
Monday, August 31. 2020
Problematic Polygons
Summary: In which the end-of-demo screen is polished; the contact-dialogue is updated; the logic of examination is tweaked; an accessibility mode is added for the new minigame; level five's geometry sees work; and a troublesome problem is encountered.
Greetings and salutations!
This week's screenshot shows a decorated iron staircase--and the source (or notifier) of a problem...
The week just past was, I think, a reasonably productive one, the above-mentioned problem aside:
Continue reading "Problematic Polygons" »
Greetings and salutations!
This week's screenshot shows a decorated iron staircase--and the source (or notifier) of a problem...
The week just past was, I think, a reasonably productive one, the above-mentioned problem aside:
Continue reading "Problematic Polygons" »
Monday, August 24. 2020
Revamping a Puzzle
Summary: In which the level-five upper-puzzle sees further work, and visual changes; the end-of-demo screen is reworked; level five's geometry gains a few elements; levels four and five have music assigned, and in one case logic added; and a variety of minor changes are made.
Greetings and salutations!
This week's screenshot shows an updated end-of-demo screen--albeit redacted somewhat to eschew spoilers. You'll have to wait for the next demo to see what it says beneath the coverings!
The work of the week just past was somewhat of a miscellany: there was puzzle-design; graphical work; bug-fixing; and even a little bit each of music, level-detailing, and writing!
Continue reading "Revamping a Puzzle" »
Greetings and salutations!
This week's screenshot shows an updated end-of-demo screen--albeit redacted somewhat to eschew spoilers. You'll have to wait for the next demo to see what it says beneath the coverings!
The work of the week just past was somewhat of a miscellany: there was puzzle-design; graphical work; bug-fixing; and even a little bit each of music, level-detailing, and writing!
Continue reading "Revamping a Puzzle" »
Monday, August 17. 2020
Searching the Shelves
Summary: In which a demo-note is likely finalised; the level-five upper-puzzle sees much work; a new mechanic is added for the level-five upper-puzzle; and a plot-relevant inventory item is added.
Greetings and salutations!
This week's screenshot shows the note intended to be shown in place of level three in the new demo:
Perhaps the primary work of the week just past was in the upper puzzle of level five, with a small miscellany of other things done besides:
Continue reading "Searching the Shelves" »
Greetings and salutations!
This week's screenshot shows the note intended to be shown in place of level three in the new demo:
Perhaps the primary work of the week just past was in the upper puzzle of level five, with a small miscellany of other things done besides:
Continue reading "Searching the Shelves" »
Monday, August 10. 2020
A Perplexing Puzzle
Summary: In which crystal-light appearances are worked on; a railing is made; "cutscene mode" is more-explicitly conveyed; level five's upper puzzle is implemented; audio is made for a part of that puzzle; and demo-specific screens are worked on.
Greetings and salutations!
This week's screenshot shows changes to the shading of the crystal lights in level five:
The week just past was a little slow, but nevertheless a number of things were done:
Continue reading "A Perplexing Puzzle" »
Greetings and salutations!
This week's screenshot shows changes to the shading of the crystal lights in level five:
The week just past was a little slow, but nevertheless a number of things were done:
Continue reading "A Perplexing Puzzle" »
Monday, August 3. 2020
Press Any Key, Twice
Summary: In which various minor tweaks are made to levels one and five; the examination of paint-flecks is removed; the examination of murals is added; a sound for an activating crystal is added; ledge-grabbing sounds are reworked; cutscenes are skippable by pressing near-any key twice; and some minor bug-fixes and changes are made.
Greetings and salutations!
This week's screenshot shows a mural in level one being now examinable:
The week just past was primarily one of level-tweaking, audio-work, and one perhaps-notable change to the skipping of cutscenes:
Continue reading "Press Any Key, Twice" »
Greetings and salutations!
This week's screenshot shows a mural in level one being now examinable:
The week just past was primarily one of level-tweaking, audio-work, and one perhaps-notable change to the skipping of cutscenes:
Continue reading "Press Any Key, Twice" »
Monday, July 27. 2020
An Exit Becomes a Teleporter
Summary: In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional responses are added to a puzzle; the "thoughts" system sees a minor extension; a convenience exit becomes a convenience teleportation; the manner of saving the selected resolution is altered; a crash in the prologue is fixed; a scaling bug is fixed; and the feature behind that scaling bug is reconsidered.
Greetings and salutations!
This week's screenshot shows further work on the single working crystal light in level five:
The week just past started off slowly but picked up somewhat, as I recall, and a decent amount was done by the end I feel:
Continue reading "An Exit Becomes a Teleporter" »
Greetings and salutations!
This week's screenshot shows further work on the single working crystal light in level five:
The week just past started off slowly but picked up somewhat, as I recall, and a decent amount was done by the end I feel:
Continue reading "An Exit Becomes a Teleporter" »
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