Summary:
In which a mist-effect is completed; the logic for it is set in place; a level is then (more or less) done; some font-hunting is done; the customised key-binding module for the game is updated for non-English characters; a new level is begun; and a new variant-shader is put in place for the purpose of said level.
Greetings and salutations!
This week's screenshot shows a new location, a bare start on a new level:
The week just past was somewhat varied, if also somewhat slow, I feel:
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