Summary: In which curbs are given touch-ups; "charcoal smears" are added; a solution to texturing wall-edges is found; a bit of writing is done; some decals are added; and some geometry is tweaked.
Greetings and salutations!
This week's screenshots show some "charcoal smears", and--at last!--UV-mapped wall-edges!
The week just past was a more productive one than its predecessor, I do feel! Perhaps not my most productive ever, but I do feel like I'm finding my feet again somewhat. ^_^
Continue reading "Walls Edging In" »
Monday, January 14. 2019
Curbing the Streets
Summary: In which streets gain curbs; and a script helps with this.
Greetings and salutations!
This week's screenshot shows the new street-curbs of level two:
The week just past was a bit of a slow one, perhaps, and a bit of a short one, too. As a result, not a lot got done--although somewhat did:
Continue reading "Curbing the Streets" »
Greetings and salutations!
This week's screenshot shows the new street-curbs of level two:
The week just past was a bit of a slow one, perhaps, and a bit of a short one, too. As a result, not a lot got done--although somewhat did:
Continue reading "Curbing the Streets" »
Tuesday, January 8. 2019
Trouble With Walls and Levels
Summary: In which wall-edges prove troublesome; level-importation is slow; and street-edging is begun.
Greetings and salutations!
I don't have a screenshot for this entry, I'm afraid: the week just past was not a hugely productive one, I fear. Between a disruption to my usual routine (a pleasant one, at least), a day off, and difficulties with the work itself, not an awful lot got done. A little bit, but not a great deal:
Continue reading "Trouble With Walls and Levels" »
Greetings and salutations!
I don't have a screenshot for this entry, I'm afraid: the week just past was not a hugely productive one, I fear. Between a disruption to my usual routine (a pleasant one, at least), a day off, and difficulties with the work itself, not an awful lot got done. A little bit, but not a great deal:
Continue reading "Trouble With Walls and Levels" »
Sunday, December 23. 2018
The City in Sunlight
Summary: In which a sunlit part of the level is built; cladding turns out to be shinier than expected; the level is named; the level's state of completion is indicated; a Christmas holiday is mentioned, along with its intended effects on blog-posting; and a holiday well-wish is given.
Greetings and salutations!
For this week's screenshots, the sunlit place above level two proper, in contemporary Tenereth:
The week just past saw a return to level-construction:
Continue reading "The City in Sunlight" »
Greetings and salutations!
For this week's screenshots, the sunlit place above level two proper, in contemporary Tenereth:
The week just past saw a return to level-construction:
Continue reading "The City in Sunlight" »
Monday, December 17. 2018
Why I Broke a Table
Summary: In which audio effects are made from extant sounds; doing so proves tricky with a longish action; names and descriptions are written; a new lore-entry is begun; secret collectibles are identified; and side-tables are broken.
Greetings and salutations!
For this week's screenshot, an updated version of the blood-stain that I believe that I showed last week:
The week just past was a fairly busy one, I feel! There was audio work, writing, and the usual variety of visual touch-ups, tweaks, fixes, and suchlike:
Continue reading "Why I Broke a Table" »
Greetings and salutations!
For this week's screenshot, an updated version of the blood-stain that I believe that I showed last week:
The week just past was a fairly busy one, I feel! There was audio work, writing, and the usual variety of visual touch-ups, tweaks, fixes, and suchlike:
Continue reading "Why I Broke a Table" »
Monday, December 10. 2018
The Troublesome Backpack
Summary: In which last week's decor issues are fixed; a grappling hook is seen lying on the street; and a backpack proves frustratingly difficult to get right.
Greetings and salutations!
This week's screenshot shows a place where, it seems safe to guess, something untoward once happened:
The week just past was perhaps not the most productive that I've had, but a few things did get done:
Continue reading "The Troublesome Backpack" »
Greetings and salutations!
This week's screenshot shows a place where, it seems safe to guess, something untoward once happened:
The week just past was perhaps not the most productive that I've had, but a few things did get done:
Continue reading "The Troublesome Backpack" »
Monday, December 3. 2018
A Question of Secrecy
Summary: In which decorating is completed (sort of); some lore-logic is put in place; a secret is added--intended to lead to more; and the question is addressed of whether secret collectibles should be shown.
Greetings and salutations!
This week's screenshots show glass jars containing unknown substances, and another scene of interior decoration:
Quite a bit got done in the week just past, I feel! Much of it falls into the "lots of little tweaks and fixes" category, but there were a few more-salient changes made:
Continue reading "A Question of Secrecy" »
Greetings and salutations!
This week's screenshots show glass jars containing unknown substances, and another scene of interior decoration:
Quite a bit got done in the week just past, I feel! Much of it falls into the "lots of little tweaks and fixes" category, but there were a few more-salient changes made:
Continue reading "A Question of Secrecy" »
Monday, November 26. 2018
Letters for Lore
Greetings and salutations!
For this week's screenshots, a look at the in-level scene associated with the "Letters" lore-entry:
The week just past was primarily one of working on various sights of (hopeful) interest, small and large, in level two: Continue reading "Letters for Lore" »
For this week's screenshots, a look at the in-level scene associated with the "Letters" lore-entry:
The week just past was primarily one of working on various sights of (hopeful) interest, small and large, in level two: Continue reading "Letters for Lore" »
Monday, November 19. 2018
A Tale of Letters
Summary: In which a new lore-tale is written; images are made for that lore; names are found for cities (and a coin); sunlight shadows are tinted; and a fade-to-black is added
Greetings and salutations!
This week's screenshot shows a new bit of lore: a light tale of literacy. (Although note that the text shown in the screenshot has been subsequently rewritten somewhat, if I recall correctly.)
The week just past was primarily a writing-and-art week--although a few other things were done, too:
Continue reading "A Tale of Letters" »
Greetings and salutations!
This week's screenshot shows a new bit of lore: a light tale of literacy. (Although note that the text shown in the screenshot has been subsequently rewritten somewhat, if I recall correctly.)
The week just past was primarily a writing-and-art week--although a few other things were done, too:
Continue reading "A Tale of Letters" »
Monday, November 12. 2018
An Open Book It's Not
Summary: In which a collectible book is described; attendant elements are implemented; and some miscellaneous changes are made.
Greetings and salutations!
This week's screenshot shows a new collectible--a book that may be found in level two:
The week just past was a very slow one, I'm afraid. (In part due to my attempts--at last successful--to get an old computer up and running as a secondary machine.) Still, some work did get done:
Continue reading "An Open Book It's Not" »
Greetings and salutations!
This week's screenshot shows a new collectible--a book that may be found in level two:
The week just past was a very slow one, I'm afraid. (In part due to my attempts--at last successful--to get an old computer up and running as a secondary machine.) Still, some work did get done:
Continue reading "An Open Book It's Not" »
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