Summary: In which the prologue traversal changes further; the "carriable object" feature is reworked; and the player can now run.
Greetings and salutations!
This week's screenshot shows yet more alteration to the traversal in the prologue level:
Due to a three-day holiday that I took, the week just past was a slightly short one for me. However, several things did get done:
Continue reading "Traversal Changes" »
Monday, January 6. 2020
A Minor Update
Summary: In which the Redux Demo has been released; a particle-effect causes trouble; the demo sees an update in response to that trouble; and a variety of minor changes are made.
Greetings and salutations!
This week's screenshot shows a leaf from a troublesome particle-effect...
The week just past was dominated by the release of the Redux Demo--not only was that release perhaps the biggest news of the week, but pretty much all of the work of that week was done for or in response to it:
Continue reading "A Minor Update" »
Greetings and salutations!
This week's screenshot shows a leaf from a troublesome particle-effect...
The week just past was dominated by the release of the Redux Demo--not only was that release perhaps the biggest news of the week, but pretty much all of the work of that week was done for or in response to it:
Continue reading "A Minor Update" »
Friday, January 3. 2020
REDUX DEMO RELEASED!
Summary: In which the redux demo is released!
Greetings and salutations!
The big news is that the Redux Demo is out!
You can find it here:
Itch.io
(And that itch.io page has been significantly revamped, too!)
Press-kit:
Press-kit on thaumaturge-art
And with the demo, a new trailer!
Continue reading "REDUX DEMO RELEASED!" »
Greetings and salutations!
The big news is that the Redux Demo is out!
You can find it here:
Itch.io
(And that itch.io page has been significantly revamped, too!)
Press-kit:
Press-kit on thaumaturge-art
And with the demo, a new trailer!
Continue reading "REDUX DEMO RELEASED!" »
Monday, December 23. 2019
Redux Demo Nighing! (Hopefully.)
Summary: In which the new trailer is done (but not yet available); game-pages and press-kits are updated; the redux demo is, I think, near-ready; a significant performance issue delays the demo; that delay gives time for additional changes; various tweaks and fixes are enacted; a week off is declared; there may be a special blog post on 3 January; and a well-wish for the season is given.
Greetings and salutations!
This week's screenshot shows one more still from the new trailer:
The work of the week just past was a blend of fixes and tweaks to the game itself, of trailer-making, and of updates to game- and press- pages ahead of the new demo:
Continue reading "Redux Demo Nighing! (Hopefully.)" »
Greetings and salutations!
This week's screenshot shows one more still from the new trailer:
The work of the week just past was a blend of fixes and tweaks to the game itself, of trailer-making, and of updates to game- and press- pages ahead of the new demo:
Continue reading "Redux Demo Nighing! (Hopefully.)" »
Monday, December 16. 2019
Touch-ups and Video Work
Summary: In which a combat video is available; the combat AI sees tweaks; level two has some touch-ups; the new trailer progresses; mouse-capture may be toggled via check-box; the standard check-box image is polished a bit; and level-skipping is disallowed for the demo.
Greetings and salutations!
In place of a screenshot this week, we have a new video! Specifically, the final version of that "updated combat" video that I believe that I mentioned in last week's post:
As the title may suggest, the week just past was one of both touch-ups and video-work:
Continue reading "Touch-ups and Video Work" »
Greetings and salutations!
In place of a screenshot this week, we have a new video! Specifically, the final version of that "updated combat" video that I believe that I mentioned in last week's post:
As the title may suggest, the week just past was one of both touch-ups and video-work:
Continue reading "Touch-ups and Video Work" »
Monday, December 9. 2019
Videos In Progress
Summary: In which the trailer video makes progress; a new combat video is underway; level two may be done; popup-menu items no longer look like buttons; scroll-bars can be operated by mouse-wheel; and the game-window is now "decorated".
Greetings and salutations!
This week's screenshot shows a still from the work-in-progress trailer:
And indeed, that video was perhaps the greatest part of the work done in the week just past, with a few other things done besides:
Continue reading "Videos In Progress" »
Greetings and salutations!
This week's screenshot shows a still from the work-in-progress trailer:
And indeed, that video was perhaps the greatest part of the work done in the week just past, with a few other things done besides:
Continue reading "Videos In Progress" »
Monday, December 2. 2019
A Little Variation
Summary: In which the colours of level two gain some variety; and the new trailer sees progress.
Greetings and salutations!
This week's screenshots show level two, now with some additional variation in its colours:
The week just past was largely divided between the above and video-making:
Continue reading "A Little Variation" »
Greetings and salutations!
This week's screenshots show level two, now with some additional variation in its colours:
The week just past was largely divided between the above and video-making:
Continue reading "A Little Variation" »
Monday, November 25. 2019
Troublesome Transparency
Summary: In which I back-pedal on my level colour-variation approach; a new way of doing it may be available; a new key-binding profile is added for certain keyboards; the key-binding profile menu is moved; a new trailer is underway; and an odd transparency issue slows work on that video.
Greetings and salutations!
This week's screenshot shows two minor changes in the game's key-bindings: first, that the menu is now (more or less) centred above its button, and second, that a new key-binding profile has been added.
The week just past was another one of level-work alongside other things--the latter including a start on a new trailer-video:
Continue reading "Troublesome Transparency" »
Greetings and salutations!
This week's screenshot shows two minor changes in the game's key-bindings: first, that the menu is now (more or less) centred above its button, and second, that a new key-binding profile has been added.
The week just past was another one of level-work alongside other things--the latter including a start on a new trailer-video:
Continue reading "Troublesome Transparency" »
Monday, November 18. 2019
Colour Variation
Summary: In which colour-variation is added to buildings and streets; this incurs some additional work; but also leads to possible improvements; and preparations are made towards a new version of the demo
Greetings and salutations!
This week's screenshot shows the revised combat mechanic; while nothing here is new to the week just past, the screenshot itself is: it was taken as a replacement for the now-out-of-date screenshot being used in press-kits and on IndieDB.
The week just past had two main thrusts, I believe: further work on level two, and preparation for the next version of the demo:
Continue reading "Colour Variation" »
Greetings and salutations!
This week's screenshot shows the revised combat mechanic; while nothing here is new to the week just past, the screenshot itself is: it was taken as a replacement for the now-out-of-date screenshot being used in press-kits and on IndieDB.
The week just past had two main thrusts, I believe: further work on level two, and preparation for the next version of the demo:
Continue reading "Colour Variation" »
Monday, November 11. 2019
Graffiti
Summary: In which graffiti is added to level two; the water-drip in the same level is completed; the traversal in the prologue/tutorial level is made easier; and a new game-page tile is worked on.
Greetings and salutations!
In this week's screenshots, a bit of graffiti added to Tenereth-below:
Once again the work of the week just past was largely given to decorating level two, with a few other things done besides:
Continue reading "Graffiti" »
Greetings and salutations!
In this week's screenshots, a bit of graffiti added to Tenereth-below:
Once again the work of the week just past was largely given to decorating level two, with a few other things done besides:
Continue reading "Graffiti" »
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