Summary:
In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed; the tomb into which said entrance leads is begun; a crevice connects two tombs; some interior geometry is worked on; a pathfinding system is improved; a bug is found in level one and fixed; and publisher-pitching progresses.
Greetings and salutations!
This week's screenshot shows a doorway into one of level eight's tombs, dark until entered:
The week just past was primarily one of level-building, although a few other things did get done:
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