Monday, February 6. 2017
Expanding on the Level
For this week's screenshot, a few peeks at the current state of the first level. Please forgive the grey simplicity of it--the level is still very much prototypical! ^^;
This week just past was a busy one! As hinted at above, the level is, I think, slowly taking shape. Let me elaborate:
Continue reading "Expanding on the Level" »
Monday, January 30. 2017
Level Up!
For this week's screenshot, the short cutscene intended to play before the sixth level:
(Beware: very minor spoilers)
The cutscene to level six (very minor spoilers) #screenshotsaturday #gamedev #indiedev #indiegame #ADoorToTheMists pic.twitter.com/E13yRFkiHV
— Ian Eborn (@EbornIan) January 28, 2017
Perhaps the biggest news in this week's post is that I've completed this round of cutscenes, and have moved on to level design on the first level! To elaborate:
Continue reading "Level Up!" »
Monday, January 23. 2017
One for the Archive
This week's screenshot shows excerpts from the backdrop to the fifth scene of the cutscene to the first level, depicting the interior of the Archive at Teli:
This past week was taken up almost entirely by the painting of a single backdrop. Let me elaborate:
Continue reading "One for the Archive" »
Monday, January 16. 2017
A Sequence of Scenes
This week's screenshot shows the revised version of the first few scenes of the first-level cutscene, including the edits shown in last week's blog-post, as well as a few more (described below):
A revised version of the first three scenes of the cutscene to the first level #ADoorToTheMists #indiedev #gamedev #indiegame pic.twitter.com/y0ydXhdWpI
— Ian Eborn (@EbornIan) January 16, 2017
The week just past was a little slow. Still, a few things were done:
Continue reading "A Sequence of Scenes" »
Monday, January 9. 2017
A Little Bit of Painting
For this week's screenshot, an excerpt from the next scene of the first-level cutscene--an establishing shot of the Archive at Teli:
My birthday fell during this past week, so I once again took a three-day holiday. As a result, the week was a little short. Still, a few things were done:
Continue reading "A Little Bit of Painting" »
Tuesday, January 3. 2017
Scene-ry
For this week's screenshot, the first three scenes of the cutscene to the first level:
The first three scenes of the cutscene to the first level. #screenshotsaturday #indiedev #indiegame #gamedev #ADoorToTheMists pic.twitter.com/d2zQSVBecf
— Ian Eborn (@EbornIan) January 1, 2017
As with last week, the week just past was made a little shorter by the holiday that I took over Christmas. In addition, during my holiday I played through the "Kingmaker" module for Neverwinter Nights (which I picked up for free during the GOG.com Winter Sale (I think that it was))--but didn't quite complete it. And while the final dungeon itself wasn't that difficult, the final boss gave me quite a bit of trouble. As I recall, in my attempts to defeat him I ended up staying up quite late on two nights this past week. And defeat him I at last did, I'm glad to report!
Nevertheless, I feel that a decent chunk of progress was made:
Continue reading "Scene-ry" »
Tuesday, December 27. 2016
Drop by Drop
First of all, whatever you celebrate or observe during this time, whether yet to happen, happening now, or just passed, I hope that this year's is or was a happy one for you! If you neither celebrate nor observe anything at around this time, then I hope that you find the period to nevertheless be a happy one. ^_^
This week's screenshot shows some progress on carriable objects: they should now fall when their support is removed:
Objects now may fall when their support is removed #ADoorToTheMists #gamedev #indiedev #indiegame #screenshotsaturday pic.twitter.com/VBdXt2XdLu
— Ian Eborn (@EbornIan) December 24, 2016
Continue reading "Drop by Drop" »
Monday, December 19. 2016
Lamplight
Before I get started, a quick notice: I intend to take a day off before and after Christmas; since the day after Christmas is a Monday this year, I believe, next week's blog post will likely be posted on Tuesday instead. (I'll also likely be away from social media over those three days.)
That said, this week's screenshot: an excerpt from the first scene (which may end up as the second scene) of the cutscene to the first level:
An excerpt from the first scene of the first-level cutscene #ADoorToTheMists #screenshotsaturday #indiedev #gamedev #indiegame pic.twitter.com/OSOxU4Hjs9
— Ian Eborn (@EbornIan) December 18, 2016
This week just past was... in some ways both slow and productive. Let me elaborate:
Continue reading "Lamplight" »
Monday, December 12. 2016
Suddenly, Coding
For this week's screenshot, a look at a new gameplay element: some objects can now be picked up and placed elsewhere:
Some objects can now be picked up and dropped elsewhere. #ADoorToTheMists #indiedev #gamedev #indiegame pic.twitter.com/pLlDhEaMYw
— Ian Eborn (@EbornIan) December 8, 2016
This week just past was a bit of an odd one, and quite productive, I feel.
Continue reading "Suddenly, Coding" »
Monday, December 5. 2016
The Prologue's Pictures
For this week's screenshot, the first scene of the cutscene to the prologue level:
The first scene of the prologue-level cutscene: #screenshotsaturday #ADoorToTheMists #gamedev #indiedev #indiegame pic.twitter.com/Ybyx9Kklwb
— Ian Eborn (@EbornIan) December 4, 2016
This week just past was another of mixed progress:
Continue reading "The Prologue's Pictures" »