Summary: In which a new version of Panda3D is released; this means that a demo-release announcement may come soon; screenshots and other promotional elements are updated; the IndieDB page gains a press kit; a new game-icon is painted; the new "main trailer" makes progress; the "Wandering VN" character editor is coming along; and another Night River Let's play is uploaded.
Greetings and salutations!
This week's screenshot once again shows a trailer-still, this time from the work-in-progress "main trailer":
The week just past was primarily given to trailer-making and promotional-material preparation. However, there's also some news regarding the demo!
Summary: In which several videos for A Door to the Mists are made or worked on; all of these have a (largely) common end-screen; the approach to autosaves is reconsidered; quitting-saves are split from autosaves; a number of bug-fixes and touch-ups are made; the "Wandering Visual Novel" project gets an "environment building" tile-editor-and-gameplay video; and Night River gets some Let's Plays!
Greetings and salutations!
This week's screenshot is a still from another new trailer that I've been working on:
The week just past was largely focussed on the making of videos, although some other things got done, too:
Summary: In which level two's model sees yet more work; a sound for "the city by day" is made; the "distant-light" is logically renamed; level two's intro cutscene is advanced by a step or so; lore may be accessed from the main menu; an in-game menu is added; and the main menu is somewhat redesigned.
Greetings and salutations!
For this week's screenshot, some changes to the main menu:
The week just past was a varied one: a week of level-touch-ups, art, menu-work, and more:
Summary: In which level two sees more work; document-display is (hopefully) improved; a lore-entry gains icon and page-image; title-screen art is reconsidered; and Night River receives an update.
Greetings and salutations!
For this week's screenshot, a lore-entry:
The week just past was... a bit of an odd one for me, and occasionally a little rough. As a result, not all of the week's usual work-time was given to work.
Summary: In which level two's model sees more work; various bits of progress on the level are made; more writing is done, both lore and otherwise; some convenience debug features are added; a number of bugs-fixes and minor changes are made; and a side-game is released!
Greetings and salutations!
Once again, I have no Door-to-the-Mists-related screenshot this week: the work of the week just past was again focussed on a great many little changes, fixes, and suchlike, none of which really make for much of a screenshot, I feel.
Instead, have a release trailer for my side-game, Night River:
The week just past was a busy one, I feel! Not only did I do quite a bit on A Door to the Mists, but I also released the above-mentioned little side-game, Night River!
Summary: In which a WIP main-menu for a side-game is shown; the tutorial continues to take time; and key-mapping complexities for A Door to the Mists are contemplated.
Greetings and salutations!
The week just past was once again taken up by my "Panda3D Beginner's Tutorial", so once again A Door to the Mists remains on hiatus. Having no screenshot for it, let me instead share an image from a side-game that I've been developing during off-hours. It's a short "ghost corridor" of sorts; a set of little spooky set-pieces for the player to encounter. It's titled "Night River", and this is the work-in-progress main menu for it:
As I said, the week just past was taken up by work on my tutorial. I'm making progress, I believe--I'm partway through the writing process at the moment--but it's proving to be a much bigger task than I had anticipated!