Summary:
In which a collectible book is described; attendant elements are implemented; and some miscellaneous changes are made.
Greetings and salutations!
This week's screenshot shows a new collectible--a book that may be found in level two:
The week just past was a very slow one, I'm afraid. (In part due to my attempts--at last successful--to get an old computer up and running as a secondary machine.) Still, some work did get done:
The primary work of the week just past was the book shown above:
As the player explores the level, they may find, hidden away, a small cache of books. Now, these arguably belong to the adventurer who has claim on this section of the under-city--the person who our protagonist has come to meet. Having found the cache, our protagonist will report it to that adventurer--but she may also take a book as payment for the find.
The book in question is in a language that she doesn't understand, but it is clearly concerned with magic of some sort.
In addition to completing the book shown above, I made a few related changes: I added to the level a previously-made "book pile" model for the main of the cache; I produced a "closed" version of the collectible (based on the extant models for closed books, but modified to use the material of the collectible); and I implemented the logic for the appearance and removal of the "closed" model in the level.
Other than that, a few miscellaneous changes were made, too: The decoration of another (very small) house; some touch-ups to logical elements related to inventory items; a change in the mapping of a piece of level-geometry; and even a bit of (very nascent) work on a lore-entry.
That then is all for this week--stay well, and thank you for reading! ^_^