Summary:
In which a logo is revealed; certain collisions are less "physical"; an NPC is worked on; a viewing-angle is changed; a level gains a minor change; and a company is registered.
Greetings and salutations!
This week's screenshot is prompted by advice given to me in the week just past, advice that it might actually be better to have my logo out sooner rather than later.
So then, let me at last present the game's main menu in full--the title-logo at last unredacted!
The week just past was somewhat of a miscellany-week: a week of technical tweaking, of gameplay work, of level-editing, and more:
Continue reading "Engaging With NPCs" »