Summary:
In which tutorial-making expands to (more than) fill a week.
Greetings and salutations!
You may recall that last week I reported that I was working on a tutorial for Panda3D; this week's screenshots show some of the work done for that:
I believe that in last week's blog-post I estimated that it would take about half a week to complete my Panda3D tutorial.
It did not work out that way:
Indeed, the tutorial is still a work-in-progress! As a result, for the moment A Door to the Mists is on hiatus. I hope that this hiatus will be brief--but once again, we'll see how things go!
As to the progress of the tutorial, it's coming along, I think. The tutorial-game itself is functionally complete, I believe, but still wants for some assets. (Indeed, I'm currently working on a little environment model for use in it.)
Once the game is done (and the code perhaps cleaned up and commented), there remains the task of constructing a tutorial from it. My intention at the moment is to use it as a basis for a set of "steps", each producing a working program (if not a full game), and building up towards the full, final code of the game. These would be paired with a written tutorial, explaining what is being done in each.
That then is all for this week--stay well, and thank you for reading! ^_^